Capcom and the Environment

Capcom and the Environment

Capcom’s Digital Contents business accounts for over 75% of the Group’s consolidated net sales and entails the development and sale of software. This gives Capcom an environmental impact that is lower than general manufacturers. Because our environmental impact comes largely from the power used for office work and at amusement facilities, as well as from distributing our products, we are focused on saving energy.

Reducing Power Usage

Reducing CO2 Emissions by Promoting Energy Saving Measures Companywide

Capcom has worked to cut power usage through efforts that include ongoing power saving at all of its places of business, saving energy at its amusement facilities, and implementing peak shifting for the power used by PCs and other electrical equipment. In the fiscal years ended March 2012 to March 2014, energy usage trended upward at our amusement facilities in particular due to attempts to restore normal operations following shortened business hours necessitated by the Great East Japan Earthquake. However, since the fiscal year ended March 2014, we have cut CO2 emissions by installing energy-saving gaming machines and switching to LED lighting. The fiscal year ended March 2017 saw our CO2 emissions increase compared to the previous fiscal year due to the construction of the R&D Building #2 and Capcom Technical Center. However, as a result of having a range of energy-saving equipment, the CO2 emissions from these buildings have been reduced by approximately 10%* compared to the original plan.

* Assumes energy consumption of 100% without introduction of this equipment.

Rated "S Class" Three Years in a Row by the Business Operator Class-Based Assessment System

Revisions made in 2014 to the Act on Rationalizing Energy Use, also known as the Revised Energy Conservation Act, place an obligation on companies to improve energy efficiency* by at least 1% every year, and every year Capcom has achieved year-on-year reductions to its energy intensity. For these efforts, Capcom has been awarded S Class (out of classes S, A, B, and C) status for three years running under the Business Operator Class-Based Assessment System that has been administered since 2016 by the Agency for Natural Resources and Energy in accordance with the Act on Rationalizing Energy Use (Measures Pertaining to Factories).

* Either standard energy intensity or assessed energy intensity from levelled out electric power demand

FY Energy Intensity* Vs. Previous FY
2013 0.07090 95.7%
2014 0.06663 94.0%
2015 0.06193 92.9%
2016 0.06018 97.2%
2017 0.05994 99.6%

* Calculated using the method defined by the Agency of Natural Resources and Energy.
The Agency for Natural Resources and Energy website:

Innovations in Product Distribution

Sharing Distribution Networks with Other Companies in the Industry

Sharing distribution networks with other companies in the same industry when shipping products enables the efficient supply of products. As a result, we are able to realize reductions in packing materials, fuel and emissions.

Paperless Instruction Manuals

In previous console generations, games included a printed instruction manual inside the package, but with games for current-generation consoles, these manuals are now included as data within the software as a way to save paper. This enables us to eliminate approximately 11.5 million game units’ worth of paper manuals shipped annually.

Development and Manufacturing Initiatives

Reducing the Environmental Impact of Pachislo Machines

In solidarity with the efforts of the Japan Pachislot Machine Industry Association (Nichidenkyo), Capcom manufactures and sells pachislo machines partially made from recycled parts and equipped with standardized "green devices" aimed at controlling power usage.

Reducing the Environmental Impact of Business Machines

In addition to ensuring that we make products that are easy to recycle while using durable materials and components beginning at the design stage, we actively provide version upgrade kits to allow customers to use the same machines for the long term, simply adding or upgrading game data as they go.

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  • ESG-Based Value Creation (PDF:3.69MB/24 pages)


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