A Global Esports Movement is Here in Anticipation of Official Olympic Adoption

The esports market is expanding rapidly worldwide and is expected to grow to a scale rivaling that of real sporting events.
The Japan Esports Union (JeSU) was established in 2018 in response to this trend.
Leveraging the esports know-how we have been cultivating in North America, Capcom will contribute to the global advancement of esports.

  • Global esports player population

    More than 100 million

    The global esports player population has been growing rapidly since the 2000s, and is said to have ballooned into a massive market of more than 100 million people.

  • Esports market

    900 million USD

    The global esports market continues to grow year after year, and by 2021 it is expected to exceed 1.6 billion US dollars.

  • Capcom Pro Tour
    official tournament areas


    Tournaments are held in not only the advanced gaming markets of North America, Europe, and Japan but also in Central and South America, the Middle East, and Southeast Asia.

Corporate Philosophy
Capcom: Creator of Entertainment Culture
that Stimulates Your Senses

Our principle is to be a creator of entertainment culture. Through development of highly creative software contents that excite people and stimulate their senses, we have been aiming to offer an entirely new level of game entertainment.
Since Capcom’s establishment in 1983, we have developed numerous products with world-class development capabilities as our strength. Game content, an artistic media product that fascinates people, consisting of highly creative, multi-faceted elements such as characters, storyline, worlds and music, makes use of a variety of media that supports the development of a rich society. Going forward, Capcom aims to become a unique company recognized by society as having the most entertaining content in the world.

PDF download
(Complete version)

  • Integrated Report 2018 (PDF:19.9MB/110 pages)


  • Separate volume: FACT BOOK(PDF:2.52MB /12 pages)


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