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Consumer Business Sales Volume

This page contains information on the annual sales volume of our games and related performance indicators. We are pursuing our digital sales strategy in our core Consumer sub-segment to strengthen global sales expansion by stably releasing new titles while growing long-term sales of catalog titles.

Digital/Package Sales Volume Trends

Digital/Package Sales Volume

Sales Volume Trend

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(10 thousand units)
2022/3 2023/3 2024/3 2025/3 2026/3 2027/3
(Plan)
Total unit sales 3,260 4,170 4,589 5,187 5,907 6,500
Digital unit sales 2,460 3,730 4,135 4,672 5,493 6,200
Physical units sales 800 440 454 514 413 300
Digital unit sales ratio 75.5% 89.4% 90.1% 90.1% 93.0% 95.4%

New units/Catalog units Sales Volume Trends

New units/Catalog units Sales Volume Trends

Sales Volume Trend

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(10 thousand units)
2022/3 2023/3 2024/3 2025/3 2026/3 2027/3
(Plan)
Total unit sales 3,260 4,170 4,589 5,187 5,907 6,500
New units 2,400 2,930 3,629 3,949 4,946 5,300
Catalog units 860 1,240 959 1,238 960 1,200
Catalog sales ratio 73.6% 70.3% 79.1% 76.1% 83.7 81.5%

Major titles Sales Volume Trend

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Major titles