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Consumer Business Sales Volume

This page contains information on the annual sales volume of our games and related KPI. We aim to grow our sales volume globally by improving the ratio of digital sales in our core Consumer sub-segment.

Digital/Package Sales Volume

Digital/Package Sales Volume

Sales Volume Trend

(thousand units)
FY2018 FY2019 FY2020 FY2021 FY2022 FY2023
(Plan)
Digital unit sales 15,300 20,550 23,150 24,600 37,300 42,500
Physical units sales 10,000 4,950 6,950 8,000 4,400 2,500
Total unit sales 25,300 25,500 30,100 32,600 41,700 45,000

Sales Volume Breakdown (FY2022 Performance)

  • New/Catalog Unit Sales Ratio

  • Japan/Overseas Unit Sales Ratio

Sales Volume Trend

(thousand units)
FY2018 FY2019 FY2020 FY2021 FY2022 FY2023
(Plan)
New Titles (SKU) 61 35 14 24 35 31
Total unit sales 25,300 25,500 30,100 32,600 41,700 45,000
Overseas units 21,600 21,450 24,350 27,100 33,500 37,900
Japan units 3,700 4,050 5,750 5,500 8,200 7,100
Digital units 15,300 20,550 23,150 24,600 37,300 42,500
Physical units 10,000 4,950 6,950 8,000 4,400 2,500
Catalog units 14,200 18,200 20,500 24,000 29,300 35,700
New units 11,100 7,300 9,600 8,600 12,400 9,300

Major titles

Major titles