Business Segments

  • Digital Contents / % of Net Sales 78.6% / Net Sales 119,841 million yen (up 22.1% from the previous year) / Operating Margin 49.9%Digital Contents / % of Net Sales 78.6% / Net Sales 119,841 million yen (up 22.1% from the previous year) / Operating Margin 49.9%

    This business develops and sells digital game content for consumer home video game and PC platforms. It also develops and manages Mobile Contents. It has generated consistent revenue from our original content created in consumer games by selling this content in over 230 countries and regions through digital distribution.

    FY2023 Financial Results

    • Net Sales/Operating Margins

      Chart:Net Sales/Operating Margin
    • Assets/ROA

      Chart:Assets/ROA

    Main Products in FY2023

    •  Street Fighter 6
      Street Fighter 6
    • Dragons Dogma 2
      Dragons Dogma 2
    Outlook (FY2024 Business Divisional Strategies and Projections)
    • Earnings Supplement (FY24/3 Results & FY25/3 Plan)

      PDF

  • Arcade Operations / % of Net Sales 12.3% / Net Sales 15,609 million yen (Up 25.8% from the previous year) / Operating Margin 7.9%Arcade Operations / % of Net Sales 12.3% / Net Sales 15,609 million yen (Up 25.8% from the previous year) / Operating Margin 7.9%

    We operate amusement facilities, primarily Plaza Capcom arcades, in Japan. These arcades are predominantly in large commercial complexes. We have diligently followed a scrap-and-build policy to maximize our efficiency in arcade operations, and have been hosting various events designed to attract families and younger customers.

    FY2023 Financial Results

    • Net Sales/Operating Margins

      Graph: Net sales/Operating Margin
    • Assets/ROA

      Graph: Assets/ROA

    Major Stores in FY2023

    • Capsule Lab Harajuku Takeshita Street
      Capsule Lab Harajuku Takeshita Street
    Outlook (FY2024 Business Divisional Strategies and Projections)
    • Earnings Supplement (FY24/3 Results & FY25/3 Plan)

      PDF

    Related Article
  • Amusement Equipments / % of Net Sales 5.9% / Net Sales 9,020 million yen (Up 15.6% from the previous year) / Operating Margin 45.6%Amusement Equipments / % of Net Sales 5.9% / Net Sales 9,020 million yen (Up 15.6% from the previous year) / Operating Margin 45.6%

    This business utilizes the content from our home video games. We focus primarily on the development, manufacture and sales of software, frames and LCD devices for gaming machines.

    FY2023 Financial Results

    • Net Sales/Operating Margins

      Chart:Net Sales/Operating Margin
    • Assets/ROA

      Chart:Assets/ROA

    Main Products in FY2023

    • Pachislo Resident Evil Village
      Resident Evil 2
    Outlook (FY2024 Business Divisional Strategies and Projections)
    • Earnings Supplement (FY24/3 Results & FY25/3 Plan)

      PDF

    Related Article
  • Other Businesses / % of Net Sales 2.8% / Net Sales 4,204 million yen (Down 3.5% from the previous year) / Operating Margin 21.0%Other Businesses / % of Net Sales 2.8% / Net Sales 4,204 million yen (Down 3.5% from the previous year) / Operating Margin 21.0%

    Based on our Single Content Multiple Usage strategy of leveraging game IP across different media, we pursue a variety of copyright-related business opportunities. In addition to adapting game content into movies, animated television programs, music CDs, character merchandise and other products as part of our licensing business, we are also devoting resources to our esports.

    FY2023 Financial Results

    • Net Sales/Operating Margins

      Chart: Net Sales/Operating Margin
    • Assets/ROA

      Chart: Assets/ROA

    Major Topics in FY2023

    • Feature-length CG-animated movie RESIDENT EVIL:DEATH ISLAND
      Live-action drama Resident Evil

      ©2023 CAPCOM / DEATH ISLAND FILM PARTNERS

    Outlook (FY2024 Business Divisional Strategies and Projections)
    • Earnings Supplement (FY24/3 Results & FY25/3 Plan)

      PDF

    Related Article