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Business Performance (Japan GAAP)

Here we breakdown our consolidated business results for fiscal year ended March 31, 2023 with graphs and diagrams.

1. Operating results overview

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Net sales Operating income Ordinary income Net income attributable to owners of the parent Earnings per
share
125,930
million yen
( 14.4%
increase YoY)
50,812
million yen
( 18.4%
increase YoY )
51,369
million yen
( 15.9%
increase YoY )
36,737
million yen
( 12.9%
increase YoY )
174.73 yen
  • Net sales (cumulative)

  • Operating income (cumulative)

  • Ordinary income (cumulative)

  • Net income attributable
    to owners of the parent (cumulative)

During the fiscal year ended March 31, 2023, the Company actively pursued growth investments focused on enhancing digital sales to respond to the continuously evolving and expanding global market. Moreover, with the aim of enhancing corporate value and in order to further its steady, sustainable growth, the Company implemented specific policies for its Human Resources investment strategy, which is one of management’s priorities. These included reorganizing its Human Resources operations and establishing the new post of Chief Human Resources Officer (CHO), in addition to revising its compensation system to increase average annual compensation of its permanent employees by 30% while also introducing a stock-based compensation plan for permanent employees in Japan utilizing 4 million shares of treasury stock.

With this management policy, the Company increased its sales volume in the global market through the launch of a major new title in its flagship series and the active promotion of digital catalog titles sales in its core Digital Contents business. As a result, the sales volume of the Digital Contents business in the fiscal year under review was 41.7 million units, exceeding the 32.6 million units in the previous fiscal year to significantly contribute to the enhancement of the Company’s value. The Company also reinforced the use of its major brands in films, licensed products, and in eSports to further enhance the brand strength of its intellectual property. Additionally, sales were boosted by promoting efficient store operations and opening new stores in new business categories in the Arcade Operations business, and with sales promotions that effectively used the Company’s popular intellectual property in the Amusement Equipments business.

As a result, for the fiscal year ended March 31, 2023, consolidated net sales were 125,930 million yen (up 14.4% from the previous fiscal year). In terms of profitability, operating income was 50,812 million yen (up 18.4% from the previous fiscal year,), ordinary income was 51,369 million yen (up 15.9% from the previous fiscal year), and net income attributable to the owners of the parent was 36,737 million yen (up 12.9% from the previous fiscal year), marking 10 consecutive fiscal years of operating income growth.

Status of business by operating segment

1. Digital Contents business

  • Net sales (cumulative)

  • Operating income (cumulative)

  • Operating margins (cumulative)

In this business segment, Monster Hunter Rise: Sunbreak (for Nintendo Switch, PC), which was released in June 2022, garnered positive reviews globally for its quicker action and other features, and secured steady popularity with ongoing measures including free content updates, leading the game to achieve sales of 5.45 million units, which contributed significantly to earnings.

In addition, Resident Evil 4 (for PlayStation 5, PlayStation 4, Xbox Series X|S, PC), released in March 2023, continued to receive favorable market responses owing to its reimagining of the original story and use of cutting-edge graphics technology, leading the game to achieve sales of 3.75 million units, which contributed significantly to increasing sales.

As for catalog titles, the Company conducted proactive promotional campaigns to gain wider recognition for its intellectual property and acquire new fans. This, in conjunction with the synergetic effects of ongoing releases of new titles and pricing strategies, helped boost sales, mainly for series titles, such as Monster Hunter Rise, Monster Hunter: World, Devil May Cry 5, and Resident Evil Village. As a result, the sales volume of catalog titles was 29.3 million units, exceeding the 24 million units in the previous fiscal year and boosting sales.

The resulting net sales were 98,158 million yen (up 12.1% from the previous fiscal year) and operating income was 53,504 million yen (up 18.0% from the previous fiscal year).

2. Arcade Operations business

  • Net sales (cumulative)

  • Operating income (cumulative)

  • Operating margins (cumulative)

In this business segment, both sales and profits increased compared to the previous fiscal year. This was due to a recovery in the number of customers visiting stores following the complete lifting of the semi-state of emergency COVID-19 measures in March last year, as well as the effect of efficient operations at existing stores and the opening of new stores in new business categories in an effort to expand earnings.

New openings during the fiscal year under review included the comprehensive amusement facility Miraino at Aeon Mall in Toki (Gifu Prefecture), which includes a Crazy Banet attraction, in October 2022; the Capcom Store & Cafe Umeda (Osaka Prefecture), which offers merchandise featuring the Company’s popular characters and features a café, in November 2022; and Miraino at Aeon Mall in Toyokawa (Aichi Prefecture) in March 2023. Under our scrap-and-build store opening strategy and community-based store operation strategy, five new stores were opened while two stores were closed, taking the total number of stores to 45.

The resulting net sales were 15,609 million yen (up 25.8% from the previous fiscal year) and operating income was 1,227 million yen (up 88.0% from the previous fiscal year).

3. Amusement Equipments business

  • Net sales (cumulative)

  • Operating income (cumulative)

  • Operating margins (cumulative)

In this business segment the environment began to show signs of improvement in some parts of the market. In addition to Shin Onimusha 2, launched in August 2022, selling 15,000 units, Resident Evil RE:2, launched in September 2022, sold 15,000 units and Monster Hunter World: Iceborne, launched in January 2023, sold 12,000 units. These titles garnered positive reviews from the market, commencing their operations on a high note, and leading to a total of 5 models selling 44,000 units altogether during the fiscal year under review.

The resulting net sales were 7,801 million yen (up 35.7% from the previous fiscal year) and operating income was 3,433 million yen (up 46.2% from the previous fiscal year), owing to a diversified business model.

4. Other Businesses

  • Net sales (cumulative)

  • Operating income (cumulative)

  • Operating margins (cumulative)

In Other Businesses, the Company established a movie production subsidiary in the US dedicated to adapting its major IP into movies and other visual media while also signing a deal to create a live action film for Street Fighter. Additionally, the Company continued to focus on developing character merchandise for new and popular titles in its licensing business.

The Company has also been pursuing the expansion of the global esports fan base. In addition to adding the new World Warrior category to the Capcom Pro Tour 2022 and holding online events for the tournament around the world, the Company held Street Fighter League: Pro-JP 2022, Capcom Cup IX and Street Fighter League World Championship 2022. The Company also promoted Street Fighter 6, which is scheduled to be launched in June 2023, in conjunction with the promotion of these competitions

The resulting net sales were 4,360 million yen (down 0.1% from the previous fiscal year) and operating income was 1,433 million yen (down 5.5% from the previous fiscal year) due to up-front investments mainly in eSports.

2. Financial position overview for the period under review

Assets

Total assets as of the end of the fiscal year ended March 31, 2023, increased by 29,999 million yen from the end of the previous fiscal year to 217,365 million yen. The primary increases were 17,576 million yen in accounts receivable – trade, 7,317 million yen in work in progress for game software, and 3,717 million yen in land.

Liabilities

Total liabilities as of the end of the fiscal year ended March 31, 2023, increased by 15,346 million yen from the end of the previous fiscal year to 56,236 million yen. The primary increases were 6,134 million yen in accrued income taxes, 3,591 million yen in short-term borrowings, and 3,000 million yen in current portion of long-term borrowings.

Net assets

Net assets as of the end of the fiscal year ended March 31, 2023, increased by 14,653 million yen from the end of the previous fiscal year to 161,129 million yen. The primary increases were 36,737 million yen in net income attributable to owners of the parent, and 2,442 million yen in cumulative translation adjustments. The primary decreases were 13,645 million yen in treasury stock acquired through a tender offer, and 10,879 million yen in dividends from retained earnings.

3. Cash flow overview for the fiscal year under review

Cash and cash equivalents as of the end of the fiscal year ended March 31, 2023, decreased by 6,165 million yen from the end of the previous fiscal year to 89,470 million yen.

Please refer to "Cash Flows."

4. Forecast and Outlook

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Net sales Operating income Ordinary income Net income attributable to owners of the parent Earnings per share
Year ending March 31, 2024 140,000 million yen
( 11.2% increase YoY )
56,000 million yen
( 10.2% increase YoY )
56,000 million yen
( 9.0% increase YoY )
40,000 million yen
( 8.9% increase YoY )
191.28 yen
  • Note: Capcom discloses a full year business forecast, as it manages its business performance on an annual basis.

This fiscal year, we aim to achieve 7 consecutive years of record profit at all levels and to achieve our 11th consecutive year of operating profit growth by focusing on new major title releases and enhanced digital sales.

We expect to achieve record-high sales volume for the year with major new releases, including Street Fighter 6, while also expanding digital sales of catalog titles globally.

Additionally, we anticipate increased sales and profit across all business segments. In the Arcade Operations business, this will be due to contributions from new and existing stores, and in the Amusement Equipments business it will be driven by the launch of new titles. In Other Businesses, while we will continue to promote investment in eSports, we expect this increase to be achieved by strengthening activities in the Character Contents and Media businesses.

Outlook

Regarding the outlook going forward, the business environment is undergoing great change: the transition to high-speed, high-capacity new mobile communication-standards, an increased number of distribution channels for content, diversification of devices and the expansion of the global video game user base. In such an environment, the Capcom Group recognizes the important management challenge of establishing a corporate structure that enables it to secure stable profit for enhancing corporate value over the medium- to long-term.

The Group has therefore made achieving 10% annual growth in operating income its medium-term management goal. The Group will make efforts to further increase brand value globally while endeavoring to better understand user needs and expand the user base, leading to growth for its core Digital Contents business. In order to achieve this sustainable growth, the Group will continue to promote its personnel investment strategy, which is its driving force.

Further, thanks to the ongoing support from all stakeholders, the Company will celebrate the 40th anniversary of its founding in June of this year. To mark this occasion, the Company will carry out a variety of celebratory activities, including the creation of a dedicated website and online destination, Capcom Town.

The Group will further work to make strides forward, aiming to achieve sustainable growth and enhance its corporate value over the long term.

(1) Personnel investment strategy

The Capcom Group positions initiatives regarding human capital, which is the source of corporate value creation, as a priority issue.

In order to enhance its development system—the source of its core competitiveness—and achieve its medium-term management goals, the Group recognizes the importance of bolstering its development workforce and enhancing productivity as it pertains to the investment and effective use of human capital in the areas of research and development and contents production.

As such, the Group has recruited more than 100 developers every year. At the end of the fiscal year ended March 2023, the Group has secured approximately 2,460 developers in its workforce.

In addition, to respond to changes in the business environment, the Group is investing in securing and developing diverse human resources through recruitment and evaluation, regardless of their gender, nationality, age, and so on.

The Group currently has 29 female managers (11.6% of all managers), 3 managers of foreign nationality (1.2% of all managers), and 140 managers who are midcareer hires (56.0% of all managers). Note that from the fiscal year under review, the Group changed the way it aggregates these figures in accordance with related laws and regulations.

In order to further promote its personnel investment strategy, the Group will enhance its corporate value in tandem with improving employee engagement by implementing the following measures:

A. Management support for personnel issues

  • Continuing an open dialogue between management and employees, such as with employee briefings

B. Acquiring and cultivating the talent to support the future, and improving the work environment

  • Promoting a corporate culture of respect for human rights
  • Reviewing the personnel evaluation systems
  • Reconstructing the recruitment strategy
  • Enhancing employee welfare and benefits programs, such as introducing a progressive program with a more inclusive definition for spouses/partners

C. Improving the office environment to support development activities and upgrading development facilities

  • Improving development studios with expanded offices
  • Establishing the new "Creative Studio," outfitted with one of the largest motion capture studios in Japan