Social

The Capcom Group believes that in order to achieve sustainable growth and realize our principle of being a creator of entertainment culture that stimulates your senses, it is essential that we invest in human resources to create the world’s highest quality content and expand our user base around the world. For that reason, we have positioned human capital initiatives as our most important sustainability issue and are promoting human resource investment strategies accordingly.

(*Edited from Integrated Report 2024)

Promoting Healthy Relationships with Game

More than 15 years of on-site classes for children in school

Games are a relatively new cultural phenomenon with little academic research, and discussions tend to focus on the detrimental effects rather than the educational aspects. However, the job of "video game creator" has been a popular future career choice among children for many years.

Given this, with a desire to promote social understanding of games, we accept visits to our offices from primarily elementary and junior high school students and conduct on-site classes at schools to help promote sustainable economic growth and social development. Class programs have three sessions: Career Education, Game Literacy Education, and Capcom: Work × Mathematics. These programs have been well-received with schools. In addition, starting in fiscal 2021, we introduced online classes in response to requests from educators, allowing us to respond flexibly over a wider geographical area than before.

Altogether, Capcom has welcomed 3,539 children as part of 413 different field trips to its offices (as of March 31, 2024). Capcom has also held 247 on-site classes for 19,950 students (as of March 31, 2024).

Impressions of the on-site classes (An excerpt of this fiscal year’s comments)

・Reflecting on my time spent playing games, I discovered what makes them fun and what I need to do to take a break from them. (Elementary school student)

・ I still have some negative views about games and anime, but through the lessons, I was able to explore their appeal and how to enjoy them responsibly, which taught me a lot. (Elementary school teacher)

・Hosting the event at multiple schools provided a great opportunity for students from different schools to interact with one another. I would love to see more time dedicated to inter- school discussions. Additionally, since students often become passive in online formats, I suggest making more effective use of videos and other media. (Elementary school teacher)

Supporting the Advancement of Culture, Science and Technology, and Sports

Contribution to the development and promotion of Osaka as a premier entertainment hub

Under the slogan "From Osaka to the World," the Group is dedicated to promoting community, culture, technology, and sports. At the 2025 Japan International Exposition (Osaka/Kansai Expo), the Osaka Health Care Pavilion Promotion Committee will showcase the interactive content "MONSTER HUNTER BRIDGE." This experience will be featured in the "XD HALL," a facility designed for visitors to engage with the entertainment of the future at the Osaka Health Care Pavilion. We have also have an official sponsorship agreement with the Japan Volleyball Association and a top partner agreement with Cerezo Osaka Co., Ltd.


MONSTER HUNTER BRIDGE key art

Supporting Social Welfare

Support for youth development and disaster areas

We are engaged in social contribution activities with a focus on supporting children, as they are the ones who will create the future. In the fiscal year ended March 2024, we again donated to organizations that are working on the healthy development of children, including the Fund to Support Children’s Future. We also provided financial support to the victims and affected areas of the Noto Peninsula Earthquake, which caused significant damage in January 2024, and sent another donation to the Office of the United Nations High Commissioner for Refugees to support refugees from Ukraine.

Support for Children in Need
Recipient Amount
Fund to Support Children’s Future, Welfare and
Medical Service Agency
50 million yen
Save the Children Japan
(public interest incorporated association)
30 million yen
Child Center Nukku (specified nonprofit organization) 10 million yen
Support for the Victims and Affected Areas of the 2024 Noto Peninsula Earthquake
Recipient Amount
Donation counters for local governments of affected areas 120 million yen
Support for Refugees from Ukraine
Recipient Amount
UNHCR, the UN refugee agency 20 million yen

* Supported via Japan for UNHCR, a national partner of UNHCR in Japan for accepting aid

In addition, we donated 10 million yen in response to the earthquake that struck off the coast of eastern Taiwan in April 2024.

Contributions to Regional Revitalization

Support for municipalities utilizing the appeal and brand recognition of popular games

The appeal of video game content was demonstrated to the world during the opening ceremonies of the preeminent international sporting event of summer 2021 held in Tokyo when video game music was played to accompany the entrance of the athletic teams. In the same vein, Capcom is following a Single Content Multiple Usage strategy for our content, which we deploy in a wide range of fields beyond video games. As such, we are proud to have a high level of recognition and popularity among men and women, young and old alike.

Based on our corporate philosophy of making people happy through games, since the mid-2000s Capcom has been engaged in the following four regional revitalization activities not only in Osaka, where we have our head office, but across Japan:
1) economic promotion that supports the local tourism industries; 2) cultural awareness raising that supports education concerning local history and culture; 3) crime prevention education through coordination with the police; and 4) raising awareness about voting in elections in coordination with the Committee for Election Administration.


Logo of the Comprehensive Collaborative Agreement with Kashihara City

Comments from a city official

兵庫県警察本部生活安全企画課 犯罪抑止対策係員 河合 つかさ 氏

Mutsushi Wakamori

Deputy General Manager
Planning and Strategy Department
Kashihara City Hall

Kashihara City in Nara Prefecture is the birthplace of Capcom’s Chairman and CEO, Kenzo Tsujimoto, and given the past screening of the collaborative anime Street Fighter II Yomigaeru Fujiwara-kyo Toki wo Kaketa Fighter-tachi at the Romantopia Fujiwara-kyo ’95 event, which commemorated the 1300th anniversary of the founding of Fujiwara-kyo, in August 2022 we were able to establish a comprehensive cooperation agreement. Since then, we have collaborated with the Street Fighter series on various projects including collaborative flags, the installation of bronze statues and designer manhole covers through donations, the creation of original moped license plates, and the provision of collaborative menus for school lunches. These initiatives have been covered in the media, and the overwhelming response has reminded me just how remarkable Street Fighter truly is. I am grateful for the experience of participating in regular meetings with Capcom, which grow so passionate that we lose track of time, leaving me feeling pleasantly exhausted. With the support of Capcom, whose Street Fighter series is renowned worldwide, we will continue our efforts to make Kashihara, the birthplace of Japan, a destination that brings joy to people around the globe.