Special Feature: Inside the Excitement at Capcom
Creating original content and making it available over a wide range of media to be enjoyed by people around the world—that is the cornerstone of our business activities.
Here, you can gain a deeper understanding of what Capcom is and learn about the company’s non-financial assets—especially its brands and people—beginning with developer interviews, inside stories from R&D, and details on our CSR initiatives as you explore the passions and endeavors of our employees from a diverse set of viewpoints.
Our Latest Special Features
Street Fighter: As Much Fun to Watch as it is to Play. The Spread of eSports and a New Horizon of Possibilities
(Added Novemner 10, 2017)
The Street Fighter Series 30th AnniversaryLoved the World Over, the Gold Standard of Fighting Games
(Added November 13, 2017)
Creative Minds: Voices from the Frontline of Development
Coupling Technological Capabilities with Teamwork to Maximize Monster Hunter’s Appeal
(Added November 17, 2017)
Utilizing Popular Characters for Regional Growth
An introduction to our CSR efforts. See first-hand accounts of how Capcom works together with local governments.
(Added March 30, 2017)
"Sengoku BASARA" Special Feature #2
"Sengoku BASARA 4 Sumeragi" Development Anecdote
The development team's interview of "Sengoku BASARA 4 Sumeragi", commemorating the 10th year of the series. (February 26, 2016)
"Sengoku BASARA" Special Feature #1
The Story behind Development of "Sengoku BASARA"
From the series debut in 2005 all the way to its tenth anniversary in 2015, follow us down the decade-long road of the "Sengoku BASARA" series. (December 24, 2015)
The Secret of Success "Resident Evil"
We present the tumultuous history of "Resident Evil", the quintessential Capcom title which boasts 60 million in total sales for the series as of Sepetember 30, 2013 and is still loved today 17 years after the release of the first game.（December 26, 2013)
The Monster Hunter Hit Trajectory
Boasting 21 million units for the entire series and creating a social phenomenon referred to as the "Monster Hunter Craze", we trace the development of Capcom’s flagship "Monster Hunter" from inception to hit status.（October 18, 2012)
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