Environmental

Environmental Action as an Entertainment Company

Capcom’s Digital Contents business accounts for approximately 80% of the Group’s consolidated net sales and primarily entails the development and sale of software. This means that Capcom’s environmental impact and environmental risks are lower than the general manufacturing industry. However, we view addressing climate change as a challenge that requires the cooperation of everyone living on this planet. At our Group, we have worked to reduce our environmental impact by promoting digital sales of content as well as by replacing equipment. This is in-line with our management philosophy of creating an entertainment culture through the medium of games by developing highly creative content that excites and stimulates your senses.

We will continue actively working to solve issues common to society such as climate change, which is a growing problem, while referring to indicators and frameworks such as the TCFD recommendations.

Governance and risk management in relation to climate change

(1) The Corporate Management Council (chaired by the Chairman and Chief Executive Officer) deliberates on policies and measures to address risks and opportunities related to climate change.

(2) Based on the results of these deliberations, the relevant departments promote initiatives under the direction of the Representative Director or Director in charge and report the results to the Representative Director or the Corporate Management Council.

(3) The Board of Directors receives reports from and oversees the Representative Director or the Corporate Management Council on important matters related to climate change.

Reducing CO2 emissions

Promoting energy saving measures companywide


Promoted energy-saving initiatives,
including switching to LED lighting at
each workplace

In response to risks such as increased business costs due to the introduction of a carbon tax, as well as increased raw material, production, and procurement costs due to carbon and plastic use regulations, Capcom has been a pioneer in the promotion of digital sales of content and has worked to cut power usage through efforts that include reducing resources and CO2 emissions associated with disc manufacturing and distribution. At the same time, we are working to reduce our environmental impact by implementing energy saving measures in the manufacture and sale of pachislo machines and recycling some of the parts.

Towards continuous reduction in energy intensity

Despite the current increase in energy use due to the opening of new places of business and amusement facilities, our energy intensity has remained stable. Going forward, we will continue to reduce our overall consumption by introducing energy-efficient game machines in our amusement facilities, improving air conditioning efficiency through repairs, and actively using renewable energy to increase our use of non-fossil energy sources.

(Non-consolidated)
FY Energy Intensity* Vs. Previous FY
2019 0.05869 97.9%
2020 0.05583 95.1%
2021 0.05186 92.9%
2022 0.05497 106.0%
2023 0.05803 105.6%
2024 0.05259 103.7%

(Years ended March 31)

* Calculated using the method defined by the Agency for Natural Resources and Energy.
The Agency for Natural Resources and Energy website: https://www.enecho.meti.go.jp/en/

* The 2024 figures are calculated using a new formula due to revisions in relevant laws and regulations, while the year-on-year comparison is based on the figures prior to these revisions.

Utilizing electricity sourced from renewable energy

In October 2020, the Japanese government pledged to be carbon neutral by 2050. The goal is to realize a carbon-free society by 2050 and effectively eliminate greenhouse gas emissions.

Capcom aims to achieve net-zero CO2 emissions at the buildings we own by 2050. Realizing carbon neutrality will require the introduction of renewable energy that does not produce CO2 emissions.

At Capcom, we began using CO2-free electricity sourced from renewable energy at the buildings we own in the Kansai area in June 2022. As a result, around 27% of the power we consume in Japan is now provided by renewable energy. In addition, we introduced green power at our Tokyo Branch in April 2023. We are also working to further reduce our environmental impact by using our own data centers that have implemented power-saving measures and by using major cloud service providers and major data center service providers that promote the use of renewable energy.

Development and Manufacturing Initiatives

Reducing the environmental impact of pachislo machines

In solidarity with the efforts of the Japan Pachislo Machine Industry Association (Nichidenkyo), Capcom manufactures and sells pachislo machines partially made from recycled parts and equipped with standardized "green devices" aimed at controlling power usage.

Status of disposal of used arcade game machines

Year Amount recycled Thermal recycling*1
2019 83.7% 16.3%
2020*2 00.0% 00.0%
2021 99.77% 00.0%
2022 91.6% 8.2%
2023 75.8% 24.0%
2024 75.8% 24.0%

(Years ended March 31)

*1 Volume used as heat source for hot water, heating, etc.

*2 Capcom switched to new cabinets in fiscal year ended March 2020, so there was no collection of used arcade game machines.

Innovations in Product Distribution

Conserving resources through digital sales of game software

In the past, games included a printed instruction manual inside the package, but in recent years, these manuals are now included as data within the software as a way to save paper.

This enables us to eliminate approximately 45.89 million game units’ worth of paper manuals annually.

In addition, the increasing popularity of digital sales, where games are downloaded after purchase, has made it possible to conserve resources used to produce discs, semiconductors, software packaging, and other components in addition to paper resources.

In the fiscal year ended March 2024, the resources used in the equivalent of around 41.35 million units of game software were conserved as a result of digital sales.

Moreover, digital sales eliminate the need to transport physical products from factories to stores or warehouses, allowing us to simultaneously reduce both costs and greenhouse gas emissions.

We will continue promoting digital sales of game software, striving to reduce resource usage and CO2 emissions associated with disc manufacturing and distribution.

Promoting workplace proximity

At Capcom, we encourage employees to live within five kilometers of their place of work and to commute by bicycle. As such, we have arranged company housing near our offices and built bicycle parking close to our R&D facilities. The primary goal is to promote a proper work-life balance by shortening commuting distances, but at the same time, it also helps reduce greenhouse gas emissions associated with use of transportation.

Bicycle parking

Contributing to the Promotion of Zero Carbon Cities

As part of our efforts to reduce CO2 emissions in our supply chain, we are collaborating with leasing companies to donate a portion of the lease amount to local governments and organizations that contribute to the promotion of Zero Carbon Cities (local governments that have announced their commitment to virtually zero greenhouse gas and CO2 emissions by 2050). We will continue to work with our supply chain to help realize a decarbonized society.