Capcom is committed to serving as a responsible and trusted member of society. In addition to continuing to promote employee diversity as and training, we utilize our popular game characters to contribute to community revitalization and crime prevention.
Relationship with Employees
Promotion of Diversity
Initiatives aimed at promoting the improvement of the work environment for women and proactively hiring non-Japanese
Capcom is currently engaged in initiatives aimed at improving the work environment for women and proactively hiring non-Japanese.
Improving the Work Environment for Women
(1) Paid Leave and Shortened Working Hours
In terms of providing an environment that facilitates women, we introduced systems enabling women to take a leave of absence before and after giving birth, childcare leave and shortened working hours, and promote their use throughout the Company. Utilization of the childcare leave system in fiscal 2020 is outlined below.
Childcare leave utilization and rates of returning to work
|Employees utilizing childcare leave||34 people (including 17 men)
*Utilization among women:100％
|23 people (including 10 men)
*Utilization among women:100％
|% Returned to work
*Excludes those still on leave
|96.9％ (31 people)||100％ (27 people)|
Number of Female Managers and Ratio of Female Employees (Capcom Co., Ltd.)
Despite it being said that Japan’s gaming industry is generally dominated by men, women account for roughly 22% of Capcom’s workforce, and 27 (10.3%) of Capcom’s managers are women.
(2) General Employer Action Plan
In accordance with the execution of the Act on Advancement of Measures to Support Raising Next-Generation Children and the Act on Promotion of Women’s Participation and Advancement in the Workplace, in 2019 we formulated the General Employer Action Plan, which seeks to achieve two things: (1) developing a personnel system that contributes to diversity in work styles, and (2) having women comprise at least 15% of managers by the end of fiscal 2024. In recognition of Capcom’s efforts toward improving the workplace environment for women, since 2014 we have earned the “Kurumin” mark, the symbol of a “company supporting childcare,” from the Ministry of Health, Labour and Welfare.
Proactively hiring non-Japanese
In terms of the proactive employment of non-Japanese individuals, Capcom is making efforts to strengthen overseas expansion capabilities including creating an English hiring website. We currently employ 192 non-Japanese workers (representing 6.5% of our employees). Going forward, we will create a system for improving motivation in an attempt to increase the ratio of foreign employees, including support for career advancement and the promotion of non-Japanese individuals to management positions.
Number and Ratio of Foreign Employees (Capcom Co., Ltd.)
Comments from a female employee
Capcom U.S.A., Inc.
I oversee the North/South American PR, social/community, and customer service teams, which are responsible for communications including those with media, fans and customers.
I myself am a big fan of Capcom’s games which makes it even more rewarding to see the recognition and reputation of our brands grow through our hard work.
During the COVID-19 pandemic, there were restrictions in place preventing us from having regular face-to-face interactions with others including colleagues, media partners and player communities. However, by adapting our approach to use digital tools and strategies, we were able to find new ways to achieve our goals in an effective manner.
As a manager, I endeavor to lead in such a way that allows team members to demonstrate their full potential by fostering a supportive atmosphere and collaborative culture.
Providing a Pleasant Workplace
Promoting work-life balance
Creating entertainment culture requires that creators themselves make time for play.
At Capcom, we have established Paid Leave Promotion Days and encourage employees to take extended leave to refresh and look for new sources of inspiration during the year-end/New Year’s holidays as well as during the series of holidays in May. Additionally, we have built a four-story bicycle parking facility near our development studio and encourage our employees to live within a five-kilometer radius to shorten commuting times. This saves time and living costs while giving creators the free time necessary to cultivate their creative powers and imaginations, which is essential for creative work. Moreover, we opened Capcom Juku as an on-site daycare facility in April 2017 to provide a stable workplace environment for creators. As it is located close to work, it provides peace of mind for employees who are married or have children, and has been well-received by those who have utilized it.
Supporting employees’ health management
The employee cafeteria was renovated in 2015 when the new development studio was completed. Healthy meals are served for breakfast, lunch, and supper. There is also a massage room staffed by nationally-certified massage therapists at both the Tokyo and Osaka locations to support our employees in managing their health.
Fulfilling employee potential in a cutting-edge environment
The biggest thing when it comes to motivating developers working in a creative field such as games is access to an environment that allows them to make their visions a reality. Capcom maintains a cutting-edge development environment that includes 3D scanners, a motion capture studio, a dynamic sound mixing stage, and a Foley stage. In this way, we support our creators in fulfilling their vision.
Providing an environment for vibrant childcare combining day care and education
Given the desire to quickly improve the issue of long day care waiting lists accompanying a lack of preschools, Capcom’s top management set its sights on the future and wanted to provide an environment in which employees can raise their children with peace of mind while remaining employed over the long term. We operate Capcom Juku, aiming to add individual education and growth to standard day care for children.
Capcom Juku goes beyond caring for infants and preschool children and accepts a wide range of youth, including after-school kindergarten and elementary school students. This helps employees avoid the stress of not being able to find open facilities for their children. Furthermore, by offering educational support in the form of a place for learning English, eurhythmics, math, science, and other subjects, Capcom Juku joins its efforts with employees and fosters the growth of children. Currently, as of March 31, 2020, the school takes care of 25 children a month and accepts as many as 25 temporary pupils a month.
In the future, we will create a learning atmosphere at Capcom Juku that stimulates and broadens children’s curiosity, while also striving for an environment where parents can work with peace of mind so that both they and their families can lead fulfilling lives.
Our Response to COVID-19
For our stakeholders
Introduction of virtual shareholders meetings
Out of consideration for their health and safety, we asked our shareholders to refrain from physically attending the 41st Ordinary General Meeting of Shareholders, held in June 2020. Instead, we introduced a hybrid virtual shareholder meeting that enabled remote participation via the Internet. Including those that participated online, the number of participants was on par with the previous year, but only 53 came to the venue (as opposed to 139 the previous year), preventing close contact.
Mitigating the risk of spread
Since 2014, Capcom had been holding the Capcom Pro Tour, an annual series of Street Fighter tournaments, but in 2020 we took it fully online to prevent the spread of COVID-19 among both players and commentators. Moreover, by streaming the competition online via a dedicated channel, we have made it possible for anyone to watch from anywhere.
Online esports competition.Players and commentators participate from home.
Additionally, in response to the spread of COVID-19, we gradually implemented reduced hours of operations and temporary closures at our amusement facilities beginning in March 2020. After the state of emergency in Japan was lifted in May, we gradually resumed operations, but we are working to prevent the spread of the virus at our arcades by ensuring thorough health management on the part of employees and promoting social distancing.
Poster at amusement facility
Making it fun to stay at home
In May 2020, we carried out a campaign called “Let’s Stay at Home” to provide fun activities for time spent at home. As part of the campaign, we distributed line drawings of popular characters for coloring in, virtual backgrounds for online meetings and released a recipe video for meals appearing in our games.
Line drawing of popular characters for coloring in
For our employees
Employment system under COVID-19
Starting from the end of January 2020, we have been implementing the measures below to prevent the spread of COVID-19.
|Face masks required, Company distributes one mask per day||January 30, 2020|
|COVID-19 Response Office established||January 31, 2020|
||March 2, 2020|
|In principle, all employees asked to work from home and stay at home||April 13, 2020|
|Began checking body temperature via non-contact kiosks and ensuring that masks are being worn upon entry to the office||July 13, 2020|
As of the end of May 2020, these actions were relaxed in areas where the state of emergency was lifted in preparation for a return to normal operations. We have resumed operations while maintaining staggered work hours and ensuring social distancing within the office, but we continue to work on preventing the spread of the virus by working in shifts and allowing employees to work from home.