Other Businesses

Other Businesses

Based on our Single Content Multiple Usage strategy of developing game content for various media, we pursue a variety of copyright-related business opportunities including publishing (walkthrough and strategy guides as well as game art books) and licensing (music CDs and merchandise). Furthermore, we are concentrating on developing game content into movies and animated television programs.

Net Sales/Operating Margins

Assets/ROA

SWOT Analysis

Utilization of Non-Financial Capital

Operating Results for This Fiscal Year

Slight Increase of 2.0% in Net Sales, but Substantial Increase of 89.8% in Operating Income

Capcom’s strength is its ability to utilize its rich library of intellectual properties (content) across multiple mediums, reaping substantial synergetic benefits with the Digital Contents business. In particular, the brand value of our movie-related business has risen through extensive media exposure. This has led to greater sales of video game software and the long-term maintenance of content value, completing a virtuous sales cycle. These projects were implemented across the organization, with each division involved in the launch of arcade games, mobile contents, walkthrough and strategy guides and character merchandise, as well as movies, animated television programs, theatrical productions and other events in a variety of areas in connection with the release of our game software.

This fiscal year, the Hollywood movie Resident Evil: The Final Chapter was released worldwide in January 2017 (Japan got an early release in December 2016) in conjunction with the release of Resident Evil 7 biohazard, and Monster Hunter Stories RIDE ON was developed as the first TV animation for the Monster Hunter series. These and other efforts were made to further cultivate existing users and acquire new fans. We also appealed to non-game users through experience-based events like Monster Hunter the Real at Universal Cool Japan 2017, which began in January 2017 at Universal Studios Japan, as well as several theatrical productions featuring our IP.

As a result, both sales and profits were up, with net sales at 2.083 billion yen (up 2.0% from the previous year) and operating income at 969 million yen (up 89.8% from the previous year).

Revenue Ranking of Japanese Game Contents
that Have Been Adapted into Hollywood Movies

Title IP holder Box-office revenue (worldwide)
Resident Evil: The Final Chapter Capcom $312,242,626
Resident Evil: Afterlife Capcom $300,228,084
Resident Evil: Retribution Capcom $240,004,424
Resident Evil: Extinction Capcom $148,412,065
Resident Evil: Apocalypse Capcom $129,342,769
Resident Evil Capcom $102,984,862
Street Fighter Capcom $99,423,521
Silent Hill Konami $97,607,453
Final Fantasy: The Spirits Within Square (now Square Enix) $85,131,830
Super Mario Bros. Nintendo $20,915,465
House of the Dead Sega $13,818,181

As of June 30, 2017 (Capcom figures)

List of Our Main Content that Has Been Adapted into Movies and Theatrical Productions

Movies
Street Fighter II Aug. 1994 Feature-length animated movie
Street Fighter Dec. 1994 Hollywood movie
Resident Evil Mar. 2002 Hollywood movie
Resident Evil: Apocalypse Sep. 2004 Hollywood movie
Resident Evil: Extinction Nov. 2007 Hollywood movie
Resident Evil: Degeneration Oct. 2008 Feature-length CG movie
Resident Evil: Afterlife Sep. 2010 Hollywood movie
Sengoku BASARA –The Last Party– Jun. 2011 Feature-length animated movie
Ace Attorney Feb. 2012 Movie
Resident Evil: Retribution Sep. 2012 Hollywood movie
Resident Evil: Damnation Oct. 2012 Feature-length CG movie
Resident Evil: The Final Chapter Dec. 2016 Hollywood movie
Resident Evil: Vendetta May 2017 Feature-length CG movie
TV animation
Street Fighter II V Apr. 1995 TV animation
Mega Man Battle Network Mar. 2002 TV animation
Sengoku BASARA Feb. 2009 TV animation
Gyakuten Saiban: Sono "Shinjitsu", Igiari!~ Apr. 2016 TV animation
Monster Hunter Stories RIDE ON Oct. 2016 TV animation
Theatrical productions
Phoenix Wright: Ace Attorney –The Truth Comes Back to Life Feb. 2009 Takarazuka Revue Company
Sengoku BASARA Jul. 2009 Theatrical production
Phoenix Wright: Ace Attorney 2 Aug. 2009 Takarazuka Revue Company
Prosecutor Miles Edgeworth: Ace Attorney 3 Jan. 2013 Takarazuka Revue Company
Sengoku BASARA Jun. 2013 Takarazuka Revue Company
MUSICAL BIOHAZARD:
Voice of Gaia
Oct. 2016 Theatrical production
TV dramas
Sengoku BASARA
–MOONLIGHT PARTY–
Jul. 2012 TV drama

Resident Evil Vendetta」
Resident Evil Vendetta
© CAPCOM / VENDETTA FILM PARTNERS.
ALL RIGHTS RESERVED.

Monster Hunter Stories RIDE ON
Monster Hunter Stories RIDE ON
© CAPCOM/MHST Production Committee

Resident Evil: The Final Chapter
Resident Evil: The Final Chapter
© 2016 Constantin Film Produktion GmbH.
All Rights Reserved

「CAPCOM LIVE!」
「CAPCOM LIVE!」

Outlook for the Next Fiscal Year

Projecting Increased Sales and Profits, Further Bolstering Single Content Multiple Usage Strategy Developments

Capcom has aggressively promoted horizontal expansion of intellectual properties (contents) based on our Single Content Multiple Usage strategy.

We will continue to do so next fiscal year, with production of the popular animated TV show Monster Hunter Stories RIDE ON, Monster Hunter the Real, and with the release of the feature-length CG film Resident Evil Vendetta in May 2017.

We will also strengthen our merchandise sales by holding events and engaging in various cross-industry collaborations. Moreover, we will work to improve brand value and expand licensing revenue on a global basis by utilizing fighting games such as Street Fighter in the eSports market, which is especially popular overseas.

As a result of these measures, the next fiscal year earnings forecast calls for net sales of 2.5 billion yen (up 22.4% from the previous year) and operating income of 1 billion yen (up 3.2% from the previous year).

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