fear and desperation!
Resident Evil Village is a
survival horror game like never seen before.
Resident Evil Village Producer
The Resident Evil series
With cumulative sales exceeding 100 million units, the series continues to shock and terrify the world!
The pinnacle of survival horror games, Resident Evil (titled "Biohazard" in Japan) is a game in which players face down terrifying zombie attackers, utilizing whatever means necessary to escape terrifying situations. Supported by a passionate fan base across the globe, cumulative sales of the series now have exceeded 100 million units since the first title debuted in 1996. It has also gained popularity among more than game fans through the release of Hollywood movie adaptations and attractions at Universal Studios Japan.
Number of titles and sales volumes are current as of June 30, 2020.
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Intensifying the characters and dramatic elements with fear to captivate fans
The feelings of catharsis and achievement when, driven by the intrigue of what lies ahead, you win over your fears and continue on is at the heart of survival horror games. That combined with a game rich in characters and drama is the basic concept behind the Resident Evil series. Capcom’s DNA is defined by rising to the challenge of crafting that which is both clearly interesting and of value; inheriting this, with each instalment in this series we devise yet unexplored fear that delivers an impact. In keeping step with the evolution of each game console generation, we endeavor to deliver the maximum of what is possible at the time. I believe this is the main reason for the steadfast support from fans over many years and why the cumulative sales of the series has exceeded 100 million units.
March 2021 will mark the 25th anniversary of Resident Evil. At the root of our development philosophy is the idea that we are constantly attempting new things, and as such we are approaching this new installment with the aim of providing players the world over with a new survival horror experience.
A desperate battle in a photorealistic world
Targeting a 2021 release, Capcom is currently working hard on the development of Resident Evil Village. This game, which hides the roman numeral VIII in the title logo, is both the direct sequel to and conclusion of Resident Evil 7 biohazard. Based on the concept of "desperation," we have broadened the range of strategies players can attempt to employ in their effort to survive. To increase the immersive sensation of being in the game, we have continued to employ the first-person perspective, or "isolated view," from the previous game. Furthermore, we’re working to maximize the performance of next-generation consoles and have optimized game data to reduce loading times to an absolute minimum. On top of that, through synergizing high-definition graphics with 3D audio we aim to depict a frantic battle with an overwhelming gameworld unlike any seen before.
In developing the game, we continue to employ Capcom’s proprietary game engine, the RE ENGINE. The engine and content have been wholly integrated, and the game has evolved along with the engine. We have high expectations that players will be amazed by the smooth controls and immersive experience.
Maximizing allure for a global market approach
Our mission as producers is to cooperate with the team members in development, management and global marketing to maximize the allure of our games and communicate that to the world. This series has an overwhelmingly large market share in Europe and North America, and as we approach each region there is a special focus on North America.
As the shift to digital in global markets progresses, we are now also implementing a sales strategy to further increase the share of digital sales of Resident Evil Village, taking into account the significant growth in market share of the PC in the Asian region.
In addition, as development and promotion are taking place amid this year’s COVID-19 pandemic, we are prioritizing the health of our team members by shifting to an online system when collaborating on production with people overseas and have made online-centered promotional activities our core, global policy. All of which is to minimize potential project delays while maximizing the effects of promotion.
Long-term, we would love to see this title reach 10 million units globally! All of us here are working—even, "fighting desperately"—hard to make this title one that will be etched in the memories of our players as the best survival horror experience ever; the perfect tribute to the series’ 25th anniversary.