- October 29, 2019
- Press Release
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Company Name : Capcom Co., Ltd.
Representative: Haruhiro Tsujimoto, President and COO
(Code No. 9697 First Section of Tokyo Stock Exchange)
Contact: Public Relations and Investor Relations Section
Phone Number: +81-6-6920-3623
Operating Income Up 33.2%, Net Income Up 43.7% Year-over-year in Capcom’s Consolidated Results for the Six Months Ended September 30, 2019
– Driven by digital shift in Consumer business, all profit items achieve highest levels in Capcom history despite dip in sales –
Capcom Co., Ltd. today announced that in its consolidated business results for the six months ended September 30, 2019 net sales were 37,272 million yen (down 14.0% year-over-year), operating income was 13,992 million yen (up 33.2% year-over-year), and ordinary income was 14,002 million yen (up 36.0% year-over-year). Net income attributable to owners of the parent was 9,846 million yen (up 43.7% year-over-year).
This quarter, despite a dip in net sales year-over-year, in the core Digital Contents business Monster Hunter World: Iceborne shipped 2.8 million units supported by consistent popularity, driving profitability improvements, while sales growth of high-margin digital downloads, including major catalog titles such as Resident Evil 2 and Devil May Cry 5, also contributed, resulting in the highest profit at all levels at the end of a second quarter in company history.
The forecast for the consolidated business results for the current fiscal year ending March 31, 2020 remains the same as what was projected at the financial results announcement on May 7, 2019.
1. Results for the 6 months ended June 30, 2019
Net sales | Operating income | Ordinary income | Net income attributable to owners of the parent | Earnings per share | |
Million Yen | Million Yen | Million Yen | Million Yen | Yen | |
6 months ended September 30, 2019 | 37,272 | 13,992 | 14,002 | 9,846 | 92.23 |
6 months ended September 30, 2018 | 43,327 | 10,508 | 10,297 | 6,849 | 62.56 |
2. Earnings forecast for the fiscal year ending March 31, 2020
Net sales | Operating income | Ordinary income | Net income attributable to owners of the parent | Earnings per share | |
Million Yen | Million Yen | Million Yen | Million Yen | Yen | |
Year ending March 31, 2020 |
85,000 | 20,000 | 19,500 | 14,000 | 131.15 |
Note: Recent changes in earnings forecast for the fiscal year ending March 31, 2020: None
3. Status of Each Operational Department
(1) Digital Contents
6 months ended September 30, 2018 |
6 months ended September 30, 2019 |
Difference (%) | |
Net sales | 34,195 | 29,163 | (14.7%) |
Operating income | 11,751 | 14,503 | 23.4% |
Operating margin | 34.4% | 49.7% | – |
- a. In this business, Monster Hunter World: Iceborne (for PlayStation 4 and Xbox One) experienced solid sales and led profit growth. In addition, healthy sales of high-margin catalog titles also boosted profit. Specifically, sales of Resident Evil 2 (for PlayStation 4, Xbox One and PC) and Devil May Cry 5 (for Xbox One, PlayStation 4, and PC), both hits in the previous fiscal year, continued to grow due to an expanded user base. Monster Hunter: World (for PlayStation 4, Xbox One and PC), which was launched in January 2018, also continued to display its long sales life.
- b. The resulting net sales were 29,163 million yen (down 14.7% from the same term in the previous fiscal year) due to an increase in the percentage of digital sales. Operating income was 14,503 million yen (up 23.4% from the same term in the previous fiscal year) mainly due to contributions from Monster Hunter World: Iceborne and catalog titles.
(2) Arcade Operations
6 months ended September 30, 2018 |
6 months ended September 30, 2019 |
Difference (%) | |
Net sales | 5,504 | 6,233 | 13.3% |
Operating income | 734 | 915 | 24.6% |
Operating margin | 13.3% | 14.7% | – |
- a. In this business, the Company worked to secure a wide range of customers, including core users, repeat customers, and families through elaborately planned, community-based promotion activities, such as holding various events and conducting service day campaigns, under the banner of "the No. 1 arcade in the community."
- b. During the period under review, the total number of arcades increased to 39 with the opening of two new arcades: Plaza Capcom Ikebukuro (Tokyo) and Plaza Capcom Fujiidera (Osaka).
- c. The resulting net sales were 6,233 million yen (up 13.3% from the same term in the previous fiscal year) and operating income was 915 million yen (up 24.6% from the same term in the previous fiscal year).
(3) Amusement Equipments
6 months ended September 30, 2018 |
6 months ended September 30, 2019 |
Difference (%) | |
Net sales | 2,224 | 241 | (89.1%) |
Operating income | (625) | 67 | – |
Operating margin | – | 27.8% | – |
- a. In an environment in which the shrinkage of the game machine market shows no signs of stopping, mainly due to the revision in pachislo model certification methods, the Company did not launch any new models and focused on business from licensing during the quarter.
- b. The resulting net sales were 241 million yen (down 89.1% from the same term in the previous fiscal year), although the Company secured an operating income, albeit small, of 67 million yen (an operating loss of 625 million yen for the same term in the previous fiscal year).
(4) Other Businesses
6 months ended September 30, 2018 |
6 months ended September 30, 2019 |
Difference (%) | |
Net sales | 1,403 | 1,633 | 16.4% |
Operating income | 685 | 733 | 7.0% |
Operating margin | 48.8% | 44.9% | – |
The net sales from Other Businesses, mainly consisting of royalty income from the licensing and sale of character merchandise, were 1,633 million yen (up 16.4% from the same term in the previous fiscal year) and operating income was 733 million yen (up 7.0% from the same term in the previous fiscal year).