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This page contains information on the annual sales volume of our games and related performance indicators. We are pursuing our digital sales strategy in our core Consumer sub-segment to strengthen global sales expansion by stably releasing new titles while growing long-term sales of catalog titles.
Digital/Package Sales Volume Trends
Sales Volume Trend
(10 thousand units)
| 2022/3 | 2023/3 | 2024/3 | 2025/3 | 2026/3 | 2027/3 (Plan) |
|
|---|---|---|---|---|---|---|
| Total unit sales | 3,260 | 4,170 | 4,589 | 5,187 | 5,907 | 6,500 |
| Digital unit sales | 2,460 | 3,730 | 4,135 | 4,672 | 5,493 | 6,200 |
| Physical units sales | 800 | 440 | 454 | 514 | 413 | 300 |
| Digital unit sales ratio | 75.5% | 89.4% | 90.1% | 90.1% | 93.0% | 95.4% |
New units/Catalog units Sales Volume Trends
Sales Volume Trend
(10 thousand units)
| 2022/3 | 2023/3 | 2024/3 | 2025/3 | 2026/3 | 2027/3 (Plan) |
|
|---|---|---|---|---|---|---|
| Total unit sales | 3,260 | 4,170 | 4,589 | 5,187 | 5,907 | 6,500 |
| New units | 2,400 | 2,930 | 3,629 | 3,949 | 4,946 | 5,300 |
| Catalog units | 860 | 1,240 | 959 | 1,238 | 960 | 1,200 |
| Catalog sales ratio | 73.6% | 70.3% | 79.1% | 76.1% | 83.7 | 81.5% |
Major titles Sales Volume Trend
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