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IR Top Page > Financial Information > Consumer Business Sales Volume

Consumer Business Sales Volume

(as of May 13, 2021)

This page contains information on the annual sales volume of our games and related KPI. We aim to grow our sales volume globally by improving the ratio of digital sales in our core Consumer sub-segment.

Digital/Package Sales Volume

Digital/Package Sales Volume

Sales Volume Trend

(thousand units)
  2017/3 2018/3 2019/3 2020/3 2021/3 2022/3
(Plan)
Digital unit sales 9,000 12,900 15,300 20,550 23,150 26,500
Package unit sales 10,400 11,500 10,000 4,950 6,950 5,500
Total unit sales 19,400 24,400 25,300 25,500 30,100 32,000

Sales Volume Breakdown (FY2020 Performancce)

New/Catalog Unit Sales Ratio

経常利益(累計)グラフ

Japan/Overseas Unit Sales Ratio

国内・海外販売比率

Sales Volume Trend

(thousand units)
  2017/3 2018/3 2019/3 2020/3 2021/3 2022/3
(Plan)
New Titles (SKU) 42 50 61 35 14 13
Total unit sales 19,400 24,400 25,300 25,500 30,100 32,000
Overseas units 15,100 19,400 21,600 21,450 24,350 26,400
Digital units 9,000 12,900 15,300 20,550 23,150 26,500
Catalog units 8,800 11,000 14,200 18,200 20,500 23,900

Major titles

(thousand units)
  2017/3 2018/3 2019/3 2020/3 2021/3 2022/3
(plan)
Monster Hunter Rise         4,800 Continue to
contribute as
catalog titles
Resident Evil 3         3,900
Monster Hunter World: Iceborne       5,200 2,400
Resident Evil 2     4,200 2,400 1,600
Devil May Cry 5     2,100 1,300  
Monster Hunter: World   7,900 4,500 3,200 1,400
Marvel vs. Capcom: Infinite   1,000      
Resident Evil 7 biohazard 3,500 1,600 1,250 1,000 1,500
Monster Hunter Generations Ultimate 1,700        

*As of March 31, 2021
*Only titles with sales over 1 million units in the fiscal year of their release are listed.