- Get to Know
Capcom - Management
Strategy - Business Activity
Achievements - ESG-based Value
Creation - Financial Data
Other Businesses
Based on our Single Content Multiple Usage strategy of developing game content for various media, we pursue a variety of copyright-related business opportunities including publishing (walkthrough and strategy guides as well as game art books) and licensing (music CDs and merchandise). Furthermore, we are concentrating on developing game content into movies and animated television programs.
Net Sales/Operating Margins
Assets/ROA
SWOT Analysis
Utilization of Non-Financial Capital
Operating Results for This Fiscal Year
Slight Increase of 2.0% in Net Sales, but Substantial Increase of 89.8% in Operating Income
Capcom’s strength is its ability to utilize its rich library of intellectual properties (content) across multiple mediums, reaping substantial synergetic benefits with the Digital Contents business. In particular, the brand value of our movie-related business has risen through extensive media exposure. This has led to greater sales of video game software and the long-term maintenance of content value, completing a virtuous sales cycle. These projects were implemented across the organization, with each division involved in the launch of arcade games, mobile contents, walkthrough and strategy guides and character merchandise, as well as movies, animated television programs, theatrical productions and other events in a variety of areas in connection with the release of our game software.
[Get to Know Capcom] Business Model
This fiscal year, the Hollywood movie Resident Evil: The Final Chapter was released worldwide in January 2017 (Japan got an early release in December 2016) in conjunction with the release of Resident Evil 7 biohazard, and Monster Hunter Stories RIDE ON was developed as the first TV animation for the Monster Hunter series. These and other efforts were made to further cultivate existing users and acquire new fans. We also appealed to non-game users through experience-based events like Monster Hunter the Real at Universal Cool Japan 2017, which began in January 2017 at Universal Studios Japan, as well as several theatrical productions featuring our IP.
As a result, both sales and profits were up, with net sales at 2.083 billion yen (up 2.0% from the previous year) and operating income at 969 million yen (up 89.8% from the previous year).
Revenue Ranking of Japanese Game Contents
that Have Been Adapted into Hollywood Movies
Title | IP holder | Box-office revenue (worldwide) |
---|---|---|
Resident Evil: The Final Chapter | Capcom | $312,242,626 |
Resident Evil: Afterlife | Capcom | $300,228,084 |
Resident Evil: Retribution | Capcom | $240,004,424 |
Resident Evil: Extinction | Capcom | $148,412,065 |
Resident Evil: Apocalypse | Capcom | $129,342,769 |
Resident Evil | Capcom | $102,984,862 |
Street Fighter | Capcom | $99,423,521 |
Silent Hill | Konami | $97,607,453 |
Final Fantasy: The Spirits Within | Square (now Square Enix) | $85,131,830 |
Super Mario Bros. | Nintendo | $20,915,465 |
House of the Dead | Sega | $13,818,181 |
As of June 30, 2017 (Capcom figures)
List of Our Main Content that Has Been Adapted into Movies and Theatrical Productions
Movies | ||
---|---|---|
Street Fighter II | Aug. 1994 | Feature-length animated movie |
Street Fighter | Dec. 1994 | Hollywood movie |
Resident Evil | Mar. 2002 | Hollywood movie |
Resident Evil: Apocalypse | Sep. 2004 | Hollywood movie |
Resident Evil: Extinction | Nov. 2007 | Hollywood movie |
Resident Evil: Degeneration | Oct. 2008 | Feature-length CG movie |
Resident Evil: Afterlife | Sep. 2010 | Hollywood movie |
Sengoku BASARA –The Last Party– | Jun. 2011 | Feature-length animated movie |
Ace Attorney | Feb. 2012 | Movie |
Resident Evil: Retribution | Sep. 2012 | Hollywood movie |
Resident Evil: Damnation | Oct. 2012 | Feature-length CG movie |
Resident Evil: The Final Chapter | Dec. 2016 | Hollywood movie |
Resident Evil: Vendetta | May 2017 | Feature-length CG movie |
TV animation | ||
---|---|---|
Street Fighter II V | Apr. 1995 | TV animation |
Mega Man Battle Network | Mar. 2002 | TV animation |
Sengoku BASARA | Feb. 2009 | TV animation |
Gyakuten Saiban: Sono "Shinjitsu", Igiari!~ | Apr. 2016 | TV animation |
Monster Hunter Stories RIDE ON | Oct. 2016 | TV animation |
Theatrical productions | ||
---|---|---|
Phoenix Wright: Ace Attorney –The Truth Comes Back to Life | Feb. 2009 | Takarazuka Revue Company |
Sengoku BASARA | Jul. 2009 | Theatrical production |
Phoenix Wright: Ace Attorney 2 | Aug. 2009 | Takarazuka Revue Company |
Prosecutor Miles Edgeworth: Ace Attorney 3 | Jan. 2013 | Takarazuka Revue Company |
Sengoku BASARA | Jun. 2013 | Takarazuka Revue Company |
MUSICAL BIOHAZARD: Voice of Gaia |
Oct. 2016 | Theatrical production |
TV dramas | ||
---|---|---|
Sengoku BASARA –MOONLIGHT PARTY– |
Jul. 2012 | TV drama |
Resident Evil Vendetta
© CAPCOM / VENDETTA FILM PARTNERS.
ALL RIGHTS RESERVED.
Monster Hunter Stories RIDE ON
© CAPCOM/MHST Production Committee
Resident Evil: The Final Chapter
© 2016 Constantin Film Produktion GmbH.
All Rights Reserved
「CAPCOM LIVE!」
Outlook for the Next Fiscal Year
Projecting Increased Sales and Profits, Further Bolstering Single Content Multiple Usage Strategy Developments
Capcom has aggressively promoted horizontal expansion of intellectual properties (contents) based on our Single Content Multiple Usage strategy.
We will continue to do so next fiscal year, with production of the popular animated TV show Monster Hunter Stories RIDE ON, Monster Hunter the Real, and with the release of the feature-length CG film Resident Evil Vendetta in May 2017.
We will also strengthen our merchandise sales by holding events and engaging in various cross-industry collaborations. Moreover, we will work to improve brand value and expand licensing revenue on a global basis by utilizing fighting games such as Street Fighter in the eSports market, which is especially popular overseas.
As a result of these measures, the next fiscal year earnings forecast calls for net sales of 2.5 billion yen (up 22.4% from the previous year) and operating income of 1 billion yen (up 3.2% from the previous year).
PDF download
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Business Activity Achievements (PDF:2.72MB/12 pages)