Business Segments

  • Digital Contents / % of Net Sales 77.9% / Net Sales 98,158 million yen (up 12.1% from the previous year) / Operating Margin 54.5%Digital Contents / % of Net Sales 77.9% / Net Sales 98,158 million yen (up 12.1% from the previous year) / Operating Margin 54.5%

    This business develops and sells digital game content for consumer home video game and PC platforms. It also develops and manages Mobile Contents. It has generated consistent revenue from our original content created in consumer games by selling this content in over 200 countries and regions through digital distribution.

    FY2022 Financial Results

    • Net Sales/Operating Margins

      Chart:Net Sales/Operating Margin
    • Assets/ROA

      Chart:Assets/ROA

    Non-financial information

    SWOT Analysis

    An analysis of the current strengths and weaknesses of this business.

    SWOT AnalysisSWOT Analysis

    Utilization of Non-Financial Capital

    A summary of the different capital we utilize that comprises our corporate value.

    Utilization of Non-Financial CapitalUtilization of Non-Financial Capital

    FY2022 Operating Results

    Consumer (Package + Digital)

    • New title Resident Evil 4 released on March 24, 2023

    Mobile Contents

    • Continued operating existing titles.

    Main Products in FY2022

    •  Monster Hunter Rise: Sunbreak
      Monster Hunter Rise: Sunbreak
    • Resident Evil 4
      Resident Evil 4
    Outlook (FY2023 Business Divisional Strategies and Projections)
    • Business Segments Highlights

      PDF

  • Arcade Operations / % of Net Sales 12.3% / Net Sales 15,609 million yen (Up 25.8% from the previous year) / Operating Margin 7.9%Arcade Operations / % of Net Sales 12.3% / Net Sales 15,609 million yen (Up 25.8% from the previous year) / Operating Margin 7.9%

    We operate amusement facilities, primarily Plaza Capcom arcades, in Japan. These arcades are predominantly in large commercial complexes. We have diligently followed a scrap-and-build policy to maximize our efficiency in arcade operations, and have been hosting various events designed to attract families and younger customers.

    FY2022 Financial Results

    • Net Sales/Operating Margins

      Graph: Net sales/Operating Margin
    • Assets/ROA

      Graph: Assets/ROA

    Non-financial information

    SWOT Analysis

    An analysis of the current strengths and weaknesses of this business.

    SWOT AnalysisSWOT Analysis

    Utilization of Non-Financial Capital

    A summary of the different capital we utilize that comprises our corporate value.

    Utilization of Non-Financial CapitalUtilization of Non-Financial Capital

    FY2022 Operating Results

    • Same store sales: +20% (cumulative for the 12 months)
    • Opened 5 stores including the Miraino Aeon Mall Toyokawa Store, featuring an interactive amusement facility

    Major Store in FY2022

    • CAPCOM STORE & CAFE UMEDA
      CAPCOM STORE & CAFÉ UMEDA
    Outlook (FY2023 Business Divisional Strategies and Projections)
    • Business Segments Highlights

      PDF

  • Amusement Equipments / % of Net Sales 6.2% / Net Sales 7,801 million yen (Up 35.7% from the previous year) / Operating Margin 44.0%Amusement Equipments / % of Net Sales 6.2% / Net Sales 7,801 million yen (Up 35.7% from the previous year) / Operating Margin 44.0%

    This business utilizes the content from our home video games. We focus primarily on the development, manufacture and sales of software, frames and LCD devices for gaming machines.

    FY2022 Financial Results

    • Net Sales/Operating Margins

      Chart:Net Sales/Operating Margin
    • Assets/ROA

      Chart:Assets/ROA

    Non-financial information

    SWOT Analysis

    An analysis of the current strengths and weaknesses of this business.

    SWOT AnalysisSWOT Analysis

    Utilization of Non-Financial Capital

    A summary of the different capital we utilize that comprises our corporate value.

    Utilization of Non-Financial CapitalUtilization of Non-Financial Capital

    FY2022 Operating Results

    • Sold a total of 44,000 units of four models
    • Posted higher sales and profits mainly thanks to increased unit sales

    Main Products in FY2022

    • Pachislo Resident Evil 2
      Resident Evil 2
    Outlook (FY2023 Business Divisional Strategies and Projections)
    • Business Segments Highlights

      PDF

  • Other Businesses / % of Net Sales 4.6% / Net Sales 4,390 million yen (Down 0.1% from the previous year) / Operating Margin 32.9%Other Businesses / % of Net Sales 4.6% / Net Sales 4,390 million yen (Down 0.1% from the previous year) / Operating Margin 32.9%

    Based on our Single Content Multiple Usage strategy of leveraging game IP across different media, we pursue a variety of copyright-related business opportunities. In addition to adapting game content into movies, animated television programs, music CDs, character merchandise and other products as part of our licensing business, we are also devoting resources to our esports.

    FY2022 Financial Results

    • Net Sales/Operating Margins

      Chart: Net Sales/Operating Margin
    • Assets/ROA

      Chart: Assets/ROA

    Non-financial information

    SWOT Analysis

    An analysis of the current strengths and weaknesses of this business.

    SWOT AnalysisSWOT Analysis

    Utilization of Non-Financial Capital

    A summary of the different capital we utilize that comprises our corporate value.

    Utilization of Non-Financial CapitalUtilization of Non-Financial Capital

    FY2022 Highlights

    Character/Media

    • Signed production deal for new live-action Street Fighter movie and television series

    eSports

    • Held tournaments globally, including Street Fighter League: Pro-JP 2022 Grand Final

    Major Topic in FY2022

    • Live-action drama Resident Evil
      Live-action drama Resident Evil
    Outlook (FY2023 Business Divisional Strategies and Projections)
    • Business Segments Highlights

      PDF