CAPCOM Investor Relations

Font Size

  • font size reset
  • font size up
IR Top Page > Corporate Information > Business Segments

Business Segments

  • digg
  • Print this page
(as of May 9, 2016)

Digital Contents / % of Net Sales 68.2% / Net Sales 52,577 million yen (up 15.9% from the previous year) / Operating Margin 23.1%

This business develops and sells package games and digital download contents for the Consumer sub-segment. It also develops and manages Mobile Contents and PC Online Games. Consumer games involve creative original content focused on action and adventure.
Many of these million-seller titles are used for smartphone, tablet device and PC online games distributed worldwide in an attempt to maximize earnings.

Operating Results

Net Sales/Operating Margin

Chart:Net Sales/Operating Margin

Assets/ROA

Chart:Assets/ROA

SWOT Analysis

SWOT Analysis

Consumer (Package and Digital Download Contents) Business

First Market Expansion in Four Years, Higher Sales of Flagship Titles and Digital Downloads Drive 19.6% Net Sales Growth

Consumer (Package and Digital Download Contents) Market 22.0 billion dollars Graph: Consumer (Package and Digital Download Contents) Market

Consumer (Package and Digital Download Contents) Sales 42.1 billion yen Graph: Consumer (Package and Digital Download Contents) Sales

Operating Results for This Fiscal Year

1 2015 marked first positive market turnaround in four years
2 Monster Hunter X (Cross) proved extremely popular, surpassing 3.3 million unit sales to exceed our initial forecast
3 Digital sales of catalog titles in the U.S. and Europe picked up speed, expanding to 10.9 billion yen

Outlook for the Next Fiscal Year

1 Expect the market to expand on growth in digital downloads and greater market penetration of hardware
2 New trends from the sale of VR devices
3 Increase in unit sales from the release of major, global titles such as Resident Evil 7 biohazard

Mobile Contents Business

Despite 73% Growth and Continued Market Expansion,
Sales and Profit Declined Due to Challenges Surrounding
the Creation of a Hit Title

Mobile Contents Market 45.7 billion yen

Graph: Mobile Contents Market

Capcom Mobile Contents Sales 3.3 billion yen

Graph: Capcom Mobile Contents Sales

Operating Results for this Fiscal Year

1 Market continued to expand, growing 73%
2 Monster Hunter Explore launched in September 2015 and overall performed to plan, breaking 3 million downloads

Outlook for the Next Fiscal Year

1 The global market will continue to grow
2 Under a new organization, projecting revenue increases with the release of new titles that utilize popular brands

PC Online

Although the Market Was Flat, the Launch of New Titles in Japan and Overseas Resulted in an 18.3% Increase in Net Sales

PC Online Maket 26.5 billion dollars

Graph: PC Online Maket

Capcom PC Online Sales 7.1 billion yen

Graph: Capcom PC Online Sales

Operating Results for this Fiscal Year

1 Market was flat due to the stagnation of SNS games in the U.S. and Europe
2 Dragon's Dogma Online, a new title, provided steady contributions

Outlook for the Next Fiscal Year

1 Promotion of licensing business in the Asian market
2 Aim to improve the ranking of Chinese company Tencent Holdings' Monster Hunter Online
2 Increase revenue through revitalizing existing domestic titles

Capcom's Strength

Capcom's Major Franchises

  • Monster Hunter
  • Devil May Cry
  • Sengoku BASARA
  • Lost Planet
  • Resident Evil
  • Street Fighter
1 We own numerous intellectual properties with universal market appeal
2 We maintain an advanced ability to develop original game content, and a global level of technology
3 We make efficient use of original content created for consumer games

Major Titles in FY2015

  • Monster Hunter X (Cross)

  • Resident Evil 0 HD Remaster

  • Street Fighter V

Arcade Operations / % of Net Sales 11.8% / Net Sales9,056 million yen (down 2.0% from the previous year) / Operating Margin 7.7%

We operate "Plaza Capcom" amusement facilities in Japan. These arcades are predominantly in large commercial complexes and host various events designed to attract families and female customers. We have diligently followed a scrap-and-build policy to maximize our efficiency in arcade operations.

Operationg Results

Net Sales/Operating Margin

Graph: Net sales/Operating Margin

Assets/ROA

Graph: Assets/ROA

SWOT Analysis

SWOT Analysis

Sales and Profit Declined Due to 7.5% Drop in Market Coupled with Downward Trend at Existing Stores

Arcade Operations Market 422.2 billion yen Graph: Arcade Operations Market

店舗数推移(設置機器数別) 15,612店 Graph: 店舗数推移(設置機器数別)

Operating Results for this Fiscal Year

1 Market saw large 7.5% decline
2 Focused on acquiring new customers
3 Soft performance and decline in sales and profits due to diversification of entertainment options, such as smartphones

Outlook for the Next Fiscal Year

1 Signs of slight recovery in the market environment due to revisions to the Entertainment and Amusement Trades Act
2 Sales and profits increase through the creation of new earnings opportunities

Capcom's Strength

1 Early specialization in opening mall-based large-scale facilities that ensure a long-term stable customer base
2 A high level of profitability through strict scrap and build focused on investment efficiency
3 Cultivating new and wide customers such as families, females, senior citizens as well as kids

Major Arcades in FY2015

  • Plaza Capcom Kyoto Asobi Oukoku Peekaboo

  • Amuse Factory Tokoname

  • Capcom Café

  • KyaraCap Okazaki

Amusement Equipments / % of Net Sales 17.3% / Net Sales 13,343 million yen (up 77.0% from the previous year) / Operating Margin 21.1%

We are engaged in two businesses that utilize the contents used for our home video games. The Pachinko & Pachislo (PS) business is involved in the development, manufacture and sales of frames and LCD devices for gaming machines as well as software. The Arcade Games Sales business develops, produces and sells arcade games for amusement facilities, creating synergy between businesses.

Operationg Results

Net Sales/Operating Margin

Chart:Net Sales/Operating Margin

Assets/ROA

Chart:Assets/ROA

SWOT Analysis

SWOT Analysis

Amid Continued Severe Market Conditions, Net Sales Increased 77.0%
on Launch of Popular Pachislo Machines

Gaming Machines Market 1,069.3 billion yen Graph: Gaming Machines Market

Gaming Machines Market 151.1 bullion yen Graph: Gaming Machines Market

Operating Results for this Fiscal Year

1 Amid continued severe market conditions, sales increased due to launch of popular pachislo machines
2 The Resident Evil 6 pachislo machine sold 37 thousand units

Outlook for the Next Fiscal Year

1 Plan for increased sales and profit through greater provision of pachislo machines
2 Forecasting combined 55 thousand unit sales for four machines

Capcom's Strength

1 Establish new revenue streams using our rich in-house content
2 Technological expertise in high-resolution image processing cultivated through the development of home video games.

Major Titles in FY2015

  • パチスロ機『バイオハザード6』

  • パチスロ機『スーパーストリートファイターIV』

  • パチスロ機『デビル メイ クライ クロス』

  • 『マリオパーティ ふしぎのチャレンジワールド』

Other Businesses / % of Net Sales 2.7% / Net Sales 2,043 million yen (down 4.7 from the previous year) / Operating Margin 25.0%

Based on a Single Content Multiple Usage strategy of developing game content for various media, we will pursue a variety of copyright-related business opportunities including publishing (walkthrough and strategy guides as well as game settings collections) and licensing (music CDs and licensed merchandise). Furthermore, we are concentrating on developing game content into movie and TV animation programs.

Operationg Results

Net Sales/Operating Margin

Chart:Net Sales/Operating Margin

Assets/ROA

Chart:Assets/ROA

SWOT Analysis

SWOT Analysis

Operating Results for this Fiscal Year

Net Sales Declined 4.7% Remaining the Same as the Previous Fiscal Year,
While Operating Income Decreased 22.7%

1 Held Monster Hunter Festa '16 in conjunction with the release of Monster Hunter X (Cross)
2 Rolled out Resident Evil The Escape 2 and Monster Hunter The Real 2 at Universal Studios Japan

Revenue Ranking of Japanese Game Contents that Have Been Adapted into Hollywood Movies

List of Our Main Content that Has Been Adapted into Movies and Theatrical Productions

Outlook for the Next Fiscal Year

1 Further strengthen Single Content Multiple Usage expansion
2 Resident Evil 7 biohazard will get a coordinated release with the Hollywood film

Capcom's Strength

1 We create a strong synergy with our Digital Contents business by making multidimensional use of our wealth of intellectual properties Single Content Multiple Usage.
2 Risen the brand value, which leads to greater sales of video game software, completing a virtuous sales cycle.

Major Topics in FY2015

  • Resident Evil The Escape 2

  • Monster Hunter The Real 2

  • Gyakuten Saiban: Sono "Shinjitsu", Igiari!

  • Monster Hunter Stories RIDE ON

Back to Business Segments

  • digg