Capcom announced that net sales increased to 14,541 million yen (up 51.9% from the previous year) in the 3 months of fiscal year ending March 31, 2016. As for profits, operating income rose to 2,026 million yen (up 59.8% from the previous year), and ordinary income to 2,135 million yen (up 74.5% from the previous year). Net income attributable to owners of the parent increased to 1,569 million yen (up 104.9% from the previous year).
1. The progress of the consolidated business results including related qualitative information
During the three months period ended June 30, our industry experienced major changes. For example, in the home video game market, the market size of mobile games mainly led by smartphone applications exceeded 600 billion yen, driving the domestic market. At the same time, the competition for ruling power in the industry became more intensified than ever.
At this year's E3, the Electronic Entertainment Expo, the world's largest trade show for computer and video games being held in Los Angeles in June, Capcom exhibited "Street Fighter V" (for PlayStation 4 and PC) and drew attention of the many visitors thanks to the strong brand recognition established in the overseas market. The trade show also witnessed activities competing against the rapidly growing mobile games such as a series of announcements of virtual reality (VR) for consumer games.
In such an environment, the Company pushed forward with promotion activities to respond to customer demands and marketing efforts in close coordination with development and sales. The Company also steered business operations in a manner to respond to rapid changes in the competitive environment. Additionally the Company launched "Resident Evil 6" as its first pachislo product to conform to the revision in pachislo model certification method by the Security Communications Association in September 2014, which made an excellent start. Furthermore, the Company also focused on improving the development process and revenue management.
The resulting consolidated net sales for the first quarter were 14,541 million yen (up 51.9% from the same term last year). Similarly, profits increased at all levels. Operating income increased to 2,026 million yen (up 59.8% from the same term last year), ordinary income to 2,135 million yen (up 74.5% from the same term last year), and net income attributable to owners of the parent to 1,569 million yen (up 104.9% from the same term last year).
Status of each operational department
1. Digital Contents business
In the Digital Contents business, "Devil May Cry 4 Special Edition" (for PlayStation 4, Xbox One and PC) sold well in addition to the robust repeat sales and digital download sales of other titles particularly in overseas markets.
On the other hand, online games remained soft and mobile phone contents were generally soft as well due to, among others, the lack of major titles. However, "Smurfs' Village and the Magical Meadow" (for iOS) made a good start.
Although the first quarter corresponded with the off season in the market launch cycle of major titles, overall sales were firm and the Company was able to lay the groundwork to support the heftier release schedule for the second half of the fiscal year.
The resulting net sales were 6,294 million yen (up 14.3% from the same term last year) and operating income was 1,107 million yen (down 2.2% from the same term last year).
2. Arcade Operations business
In the Arcade Operations business, customer attraction efforts were made to capture customers and stimulate demand in the slow recovering market through various demand stimulation measures, including the installation of popular game machines to meet the current demands of customers in addition to holding various events and service days.
However, the Company was not able to achieve a breakthrough result mainly due to the weak consumer confidence reflecting the stagnant market. During the period under review, one arcade was closed, bringing the total number of arcades to 32.
The resulting net sales were 1,932 million yen (down 12.2% from the same term last year) and operating income was 35million yen (down 83.6% from the same term last year).
3. Amusement Equipments business
In the Pachinko & Pachislo sub-segment, the long-awaited "Resident Evil 6" made an excellent start with strong unit sales supported by the loyal fans and led the improvement in revenue as it contributed to the increase in sales.
In the Arcade Games Sales sub-segment, the Company launched "Luigi Mansion Arcade" in June 2015, but otherwise focused on repeat sales of existing products.
The resulting net sales were 6,042 million yen (up 303.2% from the same term last year) and operating income was 1,772 million yen (up 182.4% from the same term last year).
4. Other Businesses
The net sales from Other Businesses, mainly consisting of publication of game guidebooks and sale of related goods, were 272 million yen (down 26.2% from the same term last year), and operating income was 50 million yen (down 71.9% from the same term last year).
2. Explanation of the consolidated financial position
Analysis of assets, liabilities and net assets
Total assets as of the end of the first quarter increased by 6,070 million yen from the end of the previous fiscal year to 106,843 million yen. Primary increases were followings: 3,159 million yen in work-in-progress for game software, 1,652 million yen in merchandise and finished goods, and 1,452 million yen in work-in-progress.
Total liabilities as of the end of the first quarter increased by 5,049 million yen from the end of the previous fiscal year to 34,491 million yen. Primary increases were 3,500 million yen in short-term borrowings, 2,210 million yen in notes and accounts payable, trade, and 1,044 million yen in electronically recorded monetary liabilities. Primary decrease was 683 million yen in accrued bonuses.
Net assets as of the end of the first quarter increased by 1,021 million yen from the end of the previous fiscal year to 72,352 million yen. Primary increases were 1,569 million yen in net income attributable to owners of the parent and 771 million yen in cumulative translation adjustments which related to foreign exchange translation of the net assets of foreign consolidated subsidiaries. Primary decrease was 1,405 million yen in cash dividends.
3. Qualitative information regarding the consolidated business forecasts
The forecast for the consolidated business results current fiscal year ending March 31, 2016 remains the same as what was projected at the financial results announcement on May 7, 2015.