Game Industry History
The Nintendo Entertainment System (NES) was launched to massive success.
Note: 1983–1988: Fiscal years ended December 31
1989–2016: Fiscal years ended March 31
In 1983, Capcom Co., Ltd., was established in Osaka. The Nintendo Entertainment System (NES) came out that same year, but it was difficult to create high-quality arcade-level content for, so Capcom focused business development on the creation of arcade games using the proprietary high-spec circuit board "CP System."
Released our first originally developed coin-op Little League.
Released our first arcade video game Vulgus.
Released our first home video game 1942 for Nintendo Entertainment System (NES).
Released Mega Man for NES.
Next-generation Super NES was launched.
PlayStation was launched. 3D game popularity skyrockets.
Big Hits Drive Business Expansion
In the 1990s, the arrival of Super NES prompted Capcom to formally enter home video game development. Numerous hit titles were created that drew on Capcom's arcade game development expertise. The Single Content Multiple Usage strategy was launched in 1994 with the release of a Hollywood movie and TV animation series based on Street Fighter.
Released Street Fighter II for Super NES.
Released Breath of Fire for Super NES.
Released Resident Evil for PlayStation, a long selling title which had record breaking sales, and established the genre of survival horror.
PlayStation 2 was launched.
Microsoft Corporation launched the Xbox 360.
In 2000, Capcom listed its shares on the First Section of the Tokyo Stock Exchange. In the 2000s, Capcom created one hit title after another that gained popularity overseas. The Hollywood movie version of Resident Evil earned 102 million dollars globally, part of a five title hit series that continues to spread the Capcom brand throughout the world.
Released Onimusha for PlayStation 2. The first game for PlayStation 2 that becomes a million-seller in Japan.
Released Devil May Cry for PlayStation 2.
Released Sengoku BASARA for PlayStation 2.
Released Dead Rising for Xbox 360. Became a million-seller, unprecedented for a new title created for new game console.
Smartphone adoption increases, game apps not requiring a game console became popular.
Wii U was launched.
PlayStation 4 was launched.
Xbox One was launched.
With the adoption of smartphones and tablets, the market for game apps not requiring consoles is growing rapidly. Capcom established Beeline, a development company for smartphone game apps, which created hits including Smurfs' Village. In recent years, Capcom has focused efforts on PC online games and digital download contents.
Distribution of app Smurfs' Village for iOS began. It became the top download in approximately 100 countries around the world.
Released Monster Hunter 4 for Nintendo 3DS. Return of the "Monster Hunter Craze" selling more than four million units.
Released Dead Rising 3 the first title in this series for Xbox One. More than one million units sold.
|Capcom's Value Creation Activities PDF (PDF:1.51MB/5 pages)|