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Capcom History

From Capcom of Japan to Capcom of the World

Game Industry History

1983

The Nintendo Entertainment System (NES) was launched to massive success.

Image: NES

Capcom Sales

Note: 1983–1988: Fiscal years ended December 31
1989–2016: Fiscal years ended March 31

Genesis

In 1983, Capcom Co., Ltd., was established in Osaka. The Nintendo Entertainment System (NES) came out that same year, but it was difficult to create high-quality arcade-level content for, so Capcom focused business development on the creation of arcade games using the proprietary high-spec circuit board "CP System."

1983

Released our first originally developed coin-op Little League.

1984

Released our first arcade video game Vulgus.

1985

Released our first home video game 1942 for Nintendo Entertainment System (NES).

1986

Released Mega Man for NES.

1990

Next-generation Super NES was launched.

Image: Super NES

1994

PlayStation was launched. 3D game popularity skyrockets.

Image: PlayStation

Big Hits Drive Business Expansion

In the 1990s, the arrival of Super NES prompted Capcom to formally enter home video game development. Numerous hit titles were created that drew on Capcom's arcade game development expertise. The Single Content Multiple Usage strategy was launched in 1994 with the release of a Hollywood movie and TV animation series based on Street Fighter.

1992

Released Street Fighter II for Super NES.

1993

Released Breath of Fire for Super NES.

1996

Released Resident Evil for PlayStation, a long selling title which had record breaking sales, and established the genre of survival horror.

2000

PlayStation 2 was launched.

Image: PlayStation 2

2005

Microsoft Corporation launched the Xbox 360.

Image: Xbox 360

Going Global

In 2000, Capcom listed its shares on the First Section of the Tokyo Stock Exchange. In the 2000s, Capcom created one hit title after another that gained popularity overseas. The Hollywood movie version of Resident Evil earned 102 million dollars globally, part of a five title hit series that continues to spread the Capcom brand throughout the world.

2001

Released Onimusha for PlayStation 2. The first game for PlayStation 2 that becomes a million-seller in Japan.

Released Devil May Cry for PlayStation 2.

2005

Released Sengoku BASARA for PlayStation 2.

2006

Released Dead Rising for Xbox 360. Became a million-seller, unprecedented for a new title created for new game console.

2010

Smartphone adoption increases, game apps not requiring a game console became popular.

2012

Wii U was launched.

Image: Wii U

2013

PlayStation 4 was launched.

Image: PlayStation 4

2013

Xbox One was launched.

Image: Xbox One

Multimedia

With the adoption of smartphones and tablets, the market for game apps not requiring consoles is growing rapidly. Capcom established Beeline, a development company for smartphone game apps, which created hits including Smurfs' Village. In recent years, Capcom has focused efforts on PC online games and digital download contents.

2010

Distribution of app Smurfs' Village for iOS began. It became the top download in approximately 100 countries around the world.

2013

Released Monster Hunter 4 for Nintendo 3DS. Return of the "Monster Hunter Craze" selling more than four million units.

Released Dead Rising 3 the first title in this series for Xbox One. More than one million units sold.

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