As the operating environment in the game content industry is constantly changing, we formulated the five-year timeframe for achieving Medium-term business goals by accelerating specific initiatives for growth.
Medium-Term Business Plan
Based on our management in five-year units and our performance in relation to our medium-term goal, we have established the following new medium-term goals.
Targets (cumulative) for 5 years starting FY ending March 2014
Plans by Business Segments
(ending March 31)
Cumulative Operating Income
(ending March 31)
|Digital Contents business||57.0 billion yen||22%|
|Arcade Operations business||8.5 billion yen||15%|
|Amusement Equipments business||20.0 billion yen||27%|
|Other Businesses||5.5billion yen||45%|
|Total||70.0 billion yen||20%|
ROE Achievements and Goals
Growth Strategies to achive Midium-Term Plan
In response to the changing market environment, and to achieve our medium-term business goals, Capcom has outlined three major strategies for growth, which are: "Consumer Business Expansion" and "Overhaul the Online Business".
Financial Result of FY ended March 2015
In the year ended March 31, 2016, operating income grew for the third straight year, with net sales of 77.021 billion yen (up 19.8% from the previous fiscal year), operating income of 12.029 billion yen (up 13.7% from the previous fiscal year) and net income attributable to owners of the parent of 7.745 billion yen (up 17.1% from the previous fiscal year).
Primary Factors for Sales and Profit Growth
1. Monster Hunter X (Cross) proved extremely popular, surpassing 3.3 million unit sales
2. Sales grew for HD versions of past hits such as Resident Evil 0 HD Remaster
3. Catalog sales expanded via downloads
Fulfilling Our Commitment
Regarding the four issues raised at the beginning of the fiscal year, to begin with, two core titles sold 4.7 million units, exceeding initial projections of 4.5 million units. Compared to initial projections of nine billion yen for digital download sales, results were 10.9 billion yen. Moreover, downloads of Monster Hunter Explore exceeded three million. However, some pachislo machines in the Amusement Equipments business struggled, falling short of the three billion yen operating income forecast at 2.8 billion yen.
New Commitment for Next Fiscal Year
Next fiscal year (ending March 31, 2017), we expect operating income to increase for the fourth year in a row, with net sales of 85 billion (up 10.4% from the previous fiscal year), operating income of 13.6 billion yen (up 13.1% from the previous fiscal year) and net income attributable to owners of the parent of nine billion yen (up 16.2% from the previous fiscal year).
Foundation for next year's plan
(1) Projecting net sales of 59 billion yen (up 12.2% YOY) and operating income of 14.3 billion yen (up 17.5% YOY) in the Digital Contents business
We plan to turnaround Mobile and PC Online while focusing on the launch of three major titles in Consumer
(2) Projecting net sales of 15 billion yen (up 12.4% YOY) in the Amusement Equipments business
We plan to sell 55 thousand machines (up 13 thousand YOY) with a bolstered lineup featuring four pachislo titles