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IR Top Page > Corporate Information > Business Segments

Business Segments

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(as of October 31, 2019)

Digital Contents / % of Net Sales 83.0% / Net Sales 82,982 million yen (up 11.9% from the previous year) / Operating Margin 28.1%

This business develops and sells packaged games and digital download content for home video game consoles. It also develops and manages Mobile Contents and PC Online Games. Consumer games produces creative, original content with a focus on action and adventure. Many of these million-seller titles are used for smartphone, tablet device and PC online games distributed worldwide in order to maximize earnings.

FY2018 Financial Results

Net Sales/Operating Margin

Chart:Net Sales/Operating Margin

Assets/ROA

Chart:Assets/ROA

Note: Effective from the beginning of the current fiscal year, Capcom has applied "Implementation Guidance on Tax Effect Accounting" (ASBJ Guidance No. 28, February 16, 2018). Figures for the previous fiscal year have undergone retrospective application.

Non-financial information

SWOT Analysis

An analysis of the current strengths and weaknesses of this business.

SWOT Analysis

Utilization of Non-Financial Capital

A summary of the different capital we utilize that comprises our corporate value.

Utilization of Non-Financial Capital

FY2018 Operating Results

Consumer (Package + Digital Download Contents)

  • Both major new titles Resident Evil 2 and Devil May Cry 5 gave a strong performance
  • Catalog sales and the PC version of Monster Hunter: World performed steadily
  • Minor and mid-sized titles, such as rereleases, displayed solid progress

Mobile Contents

  • Launched BLACK COMMAND and Toraware no Paruma Refrain

PC Online

  • The performance of PC Online titles Monster Hunter Frontier Z and Dragon's Dogma Online declined

Main Products in FY2018

Resident Evil 2

With the original title ranked 4th in the series for total cumulative sales at 4.96 million, Resident Evil 2 was completely rebuilt from the ground up for current-generation game consoles. Cutting-edge technology was used to create the visual and audio effects, garnering high praise and resulting in 4.2 million units in global sales.

Devil May Cry 5

The first new numbered sequel in the series in 11 years. The high-resolution photorealistic graphics and polished action, made possible by our proprietary development tool, the RE Engine, received high acclaim from both domestic and overseas media, resulting in 2.1 million units in sales.

Outlook (FY2019 Business Divisional Strategies and Projections)

PDF "Business Segments Highlights" -Digital Contents (PDF:700KB) (May 10, 2019)

Arcade Operations / % of Net Sales 11.0% / Net Sales 11,050 million yen (Up 8.8% from the previous year) / Operating Margin 9.9%

We operate amusement facilities, primarily Plaza Capcom arcades, in Japan. These arcades are predominantly in large commercial complexes. We have diligently followed a scrap-and-build policy to maximize our efficiency in arcade operations, and have been hosting various events designed to attract families and female customers.

FY2018 Financial Results

Net Sales/Operating Margin

Graph: Net sales/Operating Margin

Assets/ROA

Graph: Assets/ROA

Non-financial information

SWOT Analysis

An analysis of the current strengths and weaknesses of this business.

SWOT Analysis

Utilization of Non-Financial Capital

A summary of the different capital we utilize that comprises our corporate value.

Utilization of Non-Financial Capital

FY2018 Operating Results

  • We focused efforts on cultivating new customer segments, including the start of an online crane game service and free game experience tours for middle-aged and elderly persons.
  • A large-scale Plaza Capcom was opened in Hiroshima
  • Two arcades were opened, and one was closed
  • Same store sales were up 2% year over year

Major Service in FY2018

Online Crane Game Capcom Net Catcher Cap Tore

Starting in November 2018, this new service enables crane game play around the clock using the internet browser on your smartphone or computer.

Outlook (FY2019 Business Divisional Strategies and Projections)

PDF "Business Segments Highlights" -Arcade Operations (PDF:700KB) (May 10, 2019)

Amusement Equipments / % of Net Sales 8.3% / Net Sales 7,803 million yen (down 53.7% from the previous year) / Operating Margin -

Here, we are engaged in sub-segments that utilize the content from our home video games. The Pachinko & Pachislo (PS) sub-segment is involved in the development, manufacture and sales of frames and LCD devices for gaming machines as well as software. The Arcade Games Sales sub-segment develops, produces and sells arcade games for amusement facilities.

FY2018 Financial Results

Net Sales/Operating Margin

Chart:Net Sales/Operating Margin

Assets/ROA

Chart:Assets/ROA

Non-financial information

SWOT Analysis

An analysis of the current strengths and weaknesses of this business.

SWOT Analysis

Utilization of Non-Financial Capital

A summary of the different capital we utilize that comprises our corporate value.

Utilization of Non-Financial Capital

FY2018 Operating Results

  • Sold a total of 7,800 units across five PS models
  • Changes to model testing methods resulted in market softening and a weakened sales trend
  • In Arcade Games Sales, sales of equipment released the previous fiscal year continued

Main Products in FY2018

Resident Evil: Revelations Pachislo Machine

This pachislo machine uses the fighting gamemasterpiece, Street Fighter.
Released in July 2018, 3.3 thousand units have been sold.

Outlook (FY2019 Business Divisional Strategies and Projections)

PDF "Business Segments Highlights" -Amusement Equipments (PDF:700KB) (May 10, 2019)

Other Businesses / % of Net Sales 2.6% / Net Sales 2,575 million yen (up 10.2% from the previous year) / Operating Margin 31.5%

Based on our Single Content Multiple Usage strategy of leveraging game IP across different media, we pursue a variety of copyright-related business opportunities. In addition to adapting game content into movies, animated television programs, music CDs, character merchandise and other products as part of our licensing business, we are also devoting resources to our esports business.

FY2018 Financial Results

Net Sales/Operating Margin

Chart: Net Sales/Operating Margin

Assets/ROA

Chart: Assets/ROA

Non-financial information

SWOT Analysis

An analysis of the current strengths and weaknesses of this business.

SWOT Analysis

Utilization of Non-Financial Capital

A summary of the different capital we utilize that comprises our corporate value.

Utilization of Non-Financial Capital

FY2018 Operating Results

  • We held events using IPs like Monster Hunter and Resident Evil. This contributed to maximizing sales.
  • Active efforts were made to develop new esport events such as the Capcom Pro Tour Japan Premier and the Capcom Street Fighter League powered by RAGE.

Major Topics in FY2018

Capcom Pro Tour Japan Premier

Capcom held its first domestic tournament in September 2018 at the Makuhari Messe, contributing a substantial total of 10 million yen in prize money.
The event was well received, attracting 3,700 visitors; the largest number of visitors at any of the esports competitions held on the same day at the same venue.

Outlook (FY2019 Business Divisional Strategies and Projections)

PDF "Business Segments Highlights" -Other Businesses (PDF:700KB) (May 10, 2019)

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