Our consolidated results for the fiscal year ended March 2016 brought an increase in both revenue and profit, primarily in thanks to the steady performance of core titles in the Digital Contents and Amusement Equipments businesses.
|FY 2014||FY2015||Compared to
|Operating Profit||10,582||12,029||13.7% increase|
attributable to owners of the parent
The fiscal year ended March 2016 saw an increase in revenue of approximately 20% compared to the last fiscal year, thanks to the release of major titles such as "Monster Hunter X (Cross)" from the Consumer sub-segment of the Digital Contents business, and the “Resident Evil 6” pachislo machine from the Amusement Equipments business.
In the fiscal year ended March 2016, profits rose year-over-year due to contributions from major Consumer titles in the Digital Contents business and growth of highly profitable digital download sales.
In the fiscal year ended in March 2015, we began seeing the results of development organization reforms conducted during the previous three years while the special losses posted in the fiscal years ended March 2013 and 2014 were eliminated, resulting in two consecutive years of increased income.