Capcom generates synergies via its original contents by operating in four business segments within the entertainment industry.
With plenty of room left for growth, Digital Contents is our core business. By focusing corporate resources here we will speed up expansion of revenue streams.
We operate in the following four business segments.
This business develops and sells package games and digital download content for the Consumer sub-segment while also developing and managing Mobile Contents and PC Online Games. It is our core business, and accounts for approximately 70% of our revenues. The IP from million-seller titles here are utilized in smartphone, tablet device and PC online games and distributed worldwide.
We operate "Plaza Capcom" amusement facilities in Japan. These arcades are predominantly in large commercial complexes and host various events designed to attract families and female customers. We have diligently followed a scrap-and-build policy to maximize our efficiency in arcade operations.
We are engaged in two businesses based on the contents used for our home video games. The Pachinko & Pachislo (PS) business is involved in the development, manufacture and sales of frames and LCD devices for gaming machines as well as software. The Arcade Games Sales business develops, produces and sells arcade games for amusement facilities, creating synergy between businesses.
Based on a Single Content Multiple Usage strategy of developing game content for various media, we pursue a variety of copyright-related business opportunities including publishing (walkthrough and strategy guides as well as game settings collections) and licensing (music CDs and licensed merchandise). Furthermore, we are concentrating on developing game content into movie and TV animation programs.