{"id":50839,"date":"2025-05-13T15:38:10","date_gmt":"2025-05-13T06:38:10","guid":{"rendered":"https:\/\/www.capcom.co.jp\/ir\/news\/html\/.html"},"modified":"2025-05-13T15:40:56","modified_gmt":"2025-05-13T06:40:56","slug":"e250513b","status":"publish","type":"post","link":"https:\/\/www.capcom.co.jp\/ir\/english\/news\/html\/e250513b.html","title":{"rendered":"Capcom Earns Record Profits in All Profit Categories for Eighth Consecutive Year, <br class=\"is-pc\">Over 10% Operating Income Growth for Tenth Consecutive Year <br class=\"is-pc\">in Consolidated Earnings for the Year Ended March 2025<br><span class=\"subtitle\">&#8211; Driven by Flagship Series Performance, Capcom also reached an all-time high in <br class=\"is-pc\">Consumer home video game sales of 51.87 million units  &#8211;<\/span>"},"content":{"rendered":"\n<div class=\"mainText mT35\">\n<p>Capcom Co., Ltd. today announced that in its consolidated earnings for the fiscal year ended March 31, 2025, net sales were 169,604 million yen (up 11.3% year-on-year), operating income was 65,777 million yen (up 15.2% year-on-year), ordinary income was 65,635 million yen (up 10.5 % year-on-year), and net income attributable to owners of the parent was 48,453 million yen (up 11.7 % year-on-year).<\/p>\n\n<p class=\"mT15\">During the fiscal year ended March 31, 2025, Capcom\u2019s core Digital Contents business drove results, delivering annual sales of 51.87 million units, an increase of over 5 million units from the previous year, with the release of <em>Monster Hunter Wilds<\/em>, which sold over 10 million units in one month as well as strong catalog titles sales led by the <em>Monster Hunter<\/em> series. Further, the company expanded earnings by leveraging its major brands in movies, character merchandise, and esports, while also carrying out steady store operations and promoting new store formats in its Arcade Operations business, and increasing unit sales volume of new smart pachislo machines, including <em>Monster Hunter Rise<\/em>, in its Amusement Equipments business. As a result, Capcom achieved record-high net sales and profit at all levels for the eighth consecutive year, as well as over 10% operating income growth for its tenth consecutive year.<\/p>\n\n<p class=\"mT15\">Moving forward, for the fiscal year ending March 31, 2026, Capcom anticipates net sales of 190,000 million yen and operating income of 73,000 million yen, which would result in nine consecutive years of record high profit at all levels and eleven consecutive years of over 10% operating income growth.<\/p>\n\n\n<h4>1. Consolidated financial results for the year ended March 31, 2025  (April 1, 2024 &#8211; March 31, 2025)<\/h4>\n\n\n<div class=\"slideTxt is-sp\">\n  <div class=\"slideWrap\">\n\t<p>Scroll horizontally to view<\/p><img decoding=\"async\" src=\"\/ir\/assets\/images\/cms_contents\/businessTitle_slide.png\" alt=\"Scroll\">\n  <\/div>\n<\/div>\n<table class=\"mT10 s-horizon is-scroll\">\n<tr class=\"txtC vM\">\n<th width=\"25%\">&nbsp;<\/th>\n<th width=\"15%\">Net sales<\/td>\n<th width=\"15%\">Operating income<\/th>\n<th width=\"15%\">Ordinary income<\/th>\n<th width=\"15%\">Net income <br class=\"is-sp\">attributable to owners <br class=\"is-sp\">of the parent<\/th>\n<th width=\"15%\">Earnings per share<\/th>\n<\/tr>\n<tr class=\"right\">\n<td width=\"25%\">&nbsp;<\/td>\n<td width=\"15%\">million yen<\/td>\n<td width=\"15%\">million yen<\/td>\n<td width=\"15%\">million yen<\/td>\n<td width=\"15%\">million yen<\/td>\n<td width=\"15%\">yen<\/td>\n<\/tr>\n<tr class=\"vM\">\n<td width=\"25%\" class=\"txtL\">Year ended <br class=\"is-pc\">March 31, 2025<\/td>\n<td class=\"center\">169,604<\/td>\n<td class=\"center\">65,777<\/td>\n<td class=\"center\">65,635<\/td>\n<td class=\"center\">48,453<\/td>\n<td class=\"center\">115. 85<\/td>\n<\/tr>\n<tr class=\"center vM\">\n<td width=\"25%\" class=\"txtL\">Year ended  <br class=\"is-pc\">March 31, 2024<\/td>\n<td class=\"center\">152,410<\/td>\n<td class=\"center\">57,081<\/td>\n<td class=\"center\">59,422<\/td>\n<td class=\"center\">43,374<\/td>\n<td class=\"center\">103. 71<\/td>\n<\/tr>\n<\/table>\n\n<p class=\"mT15 txt11\" style=\"indent_note\">Note: With an effective date of April 1, 2024, Capcom performed a 2-for-1 stock split of its common stock. Capcom calculated \u201cEarnings per share\u201d assuming\nthat the stock split was implemented with an effective date of April 1, 2023.<\/p>\n\n\n\n\n<h4>2. Earnings forecast for the fiscal year ending March 31, 2026  (April 1, 2025 \u2013 March 31, 2026)<\/h4>\n<div class=\"slideTxt is-sp\">\n<div class=\"slideWrap\">\n<p>Scroll horizontally to view<\/p><img decoding=\"async\" src=\"\/ir\/assets\/images\/cms_contents\/businessTitle_slide.png\" alt=\"Scroll\">\n<\/div>\n<\/div>\n\n\n<table class=\"mT10 mB10 s-horizon is-scroll\">\n<tr class=\"txtC vM\">\n<th width=\"20%\">&nbsp;<\/th>\n<th width=\"16%\" class=\"vM\">Net sales<\/th>\n<th width=\"16%\" class=\"vM\">Operating income<\/th>\n<th width=\"16%\" class=\"vM\">Ordinary income<\/th>\n<th width=\"16%\" class=\"vM\">Net income <br class=\"is-sp\">attributable to owners <br class=\"is-sp\">of the parent<\/th>\n<th width=\"16%\">Earnings per share<\/th>\n<\/tr>\n<tr class=\"right\">\n<td>&nbsp;<\/td>\n<td>million yen<\/td>\n<td>million yen<\/td>\n<td>million yen<\/td>\n<td>million yen<\/td>\n<td>yen<\/td>\n<\/tr>\n<tr class=\"vM\">\n<td width=\"20%\" class=\"txtL\">Year ending <br class=\"is-pc\">March 31, 2026<\/td>\n<td class=\"txtC\">190,000<\/td>\n<td class=\"txtC\">73,000<\/td>\n<td class=\"txtC\">70,000<\/td>\n<td class=\"txtC\">51,000<\/td>\n<td class=\"txtC\">121. 93<\/td>\n<\/tr>\n<\/table>\n<p class=\"mT15 txt11 indent_note\">Note:  Capcom discloses only full-year business forecasts, as it manages its business performance on an annual basis.<\/p>\n<!--p class=\"txt11\">Note: Recent changes in earnings forecast for the fiscal year ending March 31, 2025: \tNone<\/p-->\n<\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Capcom Co., Ltd. today announced that in its consolidated earnings for the fiscal year ended March 31, 2025, n [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":15281,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[942,932,936,928,940],"tags":[],"class_list":["post-50839","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-company","category-results","category-ir","category-news","category-top"],"acf":[],"aioseo_notices":[],"lang":"english","translations":{"english":50839,"ja":50833},"pll_sync_post":[],"_links":{"self":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/posts\/50839"}],"collection":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/comments?post=50839"}],"version-history":[{"count":3,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/posts\/50839\/revisions"}],"predecessor-version":[{"id":50842,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/posts\/50839\/revisions\/50842"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/media\/15281"}],"wp:attachment":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/media?parent=50839"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/categories?post=50839"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/tags?post=50839"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}