{"id":9932,"date":"2021-05-07T22:24:04","date_gmt":"2021-05-07T13:24:04","guid":{"rendered":"https:\/\/www.capcom.co.jp\/ir\/?page_id=9932"},"modified":"2023-12-04T19:36:25","modified_gmt":"2023-12-04T10:36:25","slug":"2017_esports","status":"publish","type":"page","link":"https:\/\/www.capcom.co.jp\/ir\/english\/feature\/2017_esports.html","title":{"rendered":"eSports Movement"},"content":{"rendered":"\n<div class=\"pg-feature esp2017\">\t\t\t\t\n            <div class=\"c-ttl-largeBlock\">\n                <div class=\"contentIn\">\n                    <h2 class=\"title mT30\">eSports Movement<\/h2>\n                    <h3 class=\"title\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2017_esports\/img_title02.png\" alt=\"Street Fighter: As Much Fun to Watch as it is to Play. The Spread of eSports and a New Horizon of Possibilities.\"><\/h3>\n                    <div class=\"txtArea mainf\">\n                        <p class=\"txtC mainVi\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2017_esports\/img_esp_01.png\"><\/p>\n                        <div class=\"txtBox\">\n                            <h4 class=\"h4style_esp mT25\">Exploring the Potential for Domestic <br>eSports Businesses with the <br><em>Street Fighter<\/em> Model<\/h4>\n                            <p class=\"mT20\"><em>The contestants face each other on a lit stage as fighters appear on a giant video screen, eliciting a surge of cheers from the crowd. Here and now, the battle to decide the Street Fighter V champion begins.<\/em><\/p>\n                            <p class=\"mT20\">This is just one scene from the final rounds of the CAPCOM CUP, a global tournament operated by CAPCOM U.S.A. and held in the United States.<\/p>\n                            <p class=\"mT20\">As we enter the era of eSports we see that games are not only fun to play, they are fun to watch. However, many people may not know exactly what eSports entail. ESports (short for &#8220;electronic sports&#8221;) are sporting events for competitive games, and have been rapidly gaining popularity in countries throughout the world, especially the United States, China and South Korea. Some world championships for popular titles offer prize money totaling up to $10 million. Fans purchase tickets to enjoy competitions live at a venue, or watch them online or on television. Professional gamers and gaming teams are sponsored, and in the United States this has already become a sports business on par with professional soccer and baseball.<\/p>\n                        <\/div><!--\/\/txtBox-->\n                        <div class=\"clearfix sec02 mT20\">\n                            <p class=\"imgBox\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2017_esports\/img_esp_02.png\"><br>Fans around the world share the excitement of the venue through online video streaming.<\/p>\n                            <p class=\"imgBox\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2017_esports\/img_esp_03.png\" class=\"sp-mT10\"><br>ESports is just as exciting for the fans as it is for the competitors.<\/p>\n                        <\/div><!--sec02-->\n                        <p class=\"txt11 txtC sp-mB20\">Photos by: Robert Paul<\/p>\n                        <div class=\"txtBox mT20\">\n                            <p>At the same time, in Japan, where there is a strong association between sports and exercise (and video games are not considered sports), the eSports culture has yet to gain a foothold. However, the Olympic Council of Asia decided to recognize eSports as an official event at the 2022 Asian Games, thus Japan\u2014a video gaming world power\u2014can ill afford to ignore these developments. As game-related companies step up their activities to invigorate the market, Capcom will also explore the potential for eSports businesses, including the domestic eSports RAGE League for <em>Street Fighter V<\/em>, operated by CyberZ Inc., and launched in 2016.<\/p>\n                        <\/div><!--\/\/txtBox-->\n<p class=\"imgBox_single mT20\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2017_esports\/img_esp_04.png\"><br>RAGE League for <em>Street Fighter V<\/em> is the first Japanese eSports league to feature a Capcom title.<\/p>\n<p class=\"txt11 txtC sp-mB20\">Image provided by: RAGE<\/p>\n\n\n<div class=\"txtBox mT20\">\n<h4 class=\"h4style_esp mT45\">Social Media, Video Streams, Broadcasting and Other Forms of Media Amplify the Appeal of Head-to-Head Competition in eSports<\/h4>\n  \n <p class=\"mT20\">The number of eSports competitors has risen rapidly since 2000, growing into a massive market of nearly 100 million people. Compared to soccer, which has a market of approximately 250 million people, it is easy to imagine the growing fan base of eSports. Amid a number of genres, including shooting games and simulators, Capcom&#8217;s <em>Street Fighter<\/em> stands tall within the fighting game genre. At the Evolution Championship Series (EVO), the world\u2019s largest fighting game competition held annually in the United States, <em>Street Fighter<\/em> has been selected for competition numerous times, with the catch-phrase &#8220;I&#8217;m looking for someone stronger than me,&#8221; drawing fighters from around the world to engage in fierce battle. In 2016, a U.S. sports network broadcasted the final round live on television to an audience of 1.9 million viewers.<\/p>\n \n <p class=\"mT20\">Since 2013, the CAPCOM CUP, the official world-championship tournament, has been held as an exclusive CAPCOM U.S.A. event. CAPCOM CUP entrants are chosen via qualifiers on the CAPCOM Pro Tour, held in cooperation with sponsors in various countries around the world. The tournament is shown live on video streaming sites, primarily the game streaming platform Twitch, which spreads the appeal of fighting games, and is very positive for our titles. As <em>Street Fighter<\/em> is considered to be the gold standard of competitive fighting games, this enables fans throughout the world to continue enjoying the game.<\/p>\n<\/div><!--\/\/txtBox-->\n\n<p class=\"imgBox_single mT20\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2017_esports\/img_esp_05.png\" alt=\"diagram: ESPORTS REVENUE GROWTH\"><\/p>\n\n\n<div class=\"topicBox\">\n<p class=\"txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2017_esports\/img_esp_06.png\"><\/p>\n\n<div class=\"title01 clearfix\">\n<img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2017_esports\/img_esp_07.png\">\n<h4 class=\"h4style_esp\">The CAPCOM CUP official world championship tournament determines who is the strongest<\/h4>\n<\/div><!--\/\/title01-->\n\n<div class=\"txtBox\">\n<p>The CAPCOM CUP, organized by CAPCOM U.S.A., is the official world championship tournament for the <em>Street Fighter<\/em> series. Only select players who win regional competitions in North America, Europe, Latin America and Asia, and who are qualified in the CAPCOM Pro Tour can compete in this tournament that decides the world&#8217;s best. Since the first tournament held in December 2013, the participants&#8217; skills have improved each year.<\/p>\n\n<p class=\"mT20\">The fun of watching eSports lies in not only the brilliant player techniques or the wins and losses. The secret to its popularity is the drama of the fight leading up to victory, such as when a player who had been on the defensive, battles back to K.O. an opponent with all the excitement of a bottom-of-the-ninth grand slam. This brings the player-athletes to life, on the stage and live on the air. Seeing these white-hot bouts coupled with the smile of the victor helps inspire the next generation of competitors.<\/p>\n<\/div><!--\/\/txtBox-->\n\n<\/div><!--\/\/topicBox-->\n\n<\/div><!--\/\/txtArea mainf-->\n\n<\/div>\n                \n                \n            <\/div>\n\n\t<div class=\"c-ttl-largeBlock\">\n          <h2 class=\"c-ttl-middle\">Related Contents<\/h2>\n        <\/div>\n                \n        <div class=\"c-ttl-littleBlock\">\n          <div class=\"pickUpGlobal\">\n            <div class=\"contWrap\">\n              <ul>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2017_esports.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_esports.png\">\n                    <h4 class=\"c-ttl-little\">eSports Movement<br><em>Street Fighter<\/em>: As Much Fun to Watch as it is to Play. The Spread of eSports and a New Horizon of Possibilities<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p> (Added Novemner 10, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n\t\t\t\t<li>\n                  <a href=\"\/ir\/english\/feature\/2017_sf30th.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_sf30th.png\">\n                    <h4 class=\"c-ttl-little\"><em>The Street Fighter Series 30th Anniversary<\/em>Loved the World Over, the Gold Standard of Fighting Games<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p> (Added November 13, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2017_mh_crvoice.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_mhcrv.jpg\">\n                    <h4 class=\"c-ttl-little\">Creative Minds: Voices from the Frontline of Development<br>Coupling Technological Capabilities with Teamwork to Maximize <em>Monster Hunter<\/em>\u2019s Appeal<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>(Added November 17, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2016_regional.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_regional.png\">\n                    <h4 class=\"c-ttl-little\">Utilizing Popular Characters for Regional Growth<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>An introduction to our CSR efforts. See first-hand accounts of how Capcom works together with local governments. <br>(Added March 30, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2015_basara02.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_basara02.png\">\n                    <h4 class=\"c-ttl-little\">\"Sengoku BASARA\" Special Feature #2<br>\"Sengoku BASARA 4 Sumeragi\" Development Anecdote<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>The development team's interview of \"Sengoku BASARA 4 Sumeragi\", commemorating the 10th year of the series. (February 26, 2016)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2015_basara01.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_basara01.png\">\n                    <h4 class=\"c-ttl-little\">\"Sengoku BASARA\" Special Feature #1<br>The Story behind Development of \"Sengoku BASARA\"<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>From the series debut in 2005 all the way to its tenth anniversary in 2015, follow us down the decade-long road of the \"Sengoku BASARA\" series. (December 24, 2015)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                  <!--\n                  <li>\n                      <a href=\"\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_10years.png\">\n                    <h4 class=\"c-ttl-little\">10 Years of Supporting Education at CAPCOM <\/h4>\n                    <div class=\"c-wysiwyg\">\n                        <p>With this report we would like to introduce some of the educational activities CAPCOM has been carrying out since 2005.<br>\uff08September 15, 2015)<\/p>\n                    <\/div><\/a>\n                <\/li>\n                  <li>\n                      <a href=\"\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/ing_feature_diversity.png\">\n                    <h4 class=\"c-ttl-little\">Development Personnel Diversity<\/h4>\n                    <div class=\"c-wysiwyg\">\n                        <p>Capcom has been emphasizing diversity and the creation of employment opportunities regardless of race, religion, disability, gender or age. (Updated April 10, 2015)<\/p>\n                    <\/div><\/a>\n                <\/li>\n                -->\n                <li>\n                  <a href=\"\/ir\/english\/feature\/hit2013.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_re.png\">\n                    <h4 class=\"c-ttl-little\">The Secret of Success \"Resident Evil\"<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>We present the tumultuous history of \"Resident Evil\", the quintessential Capcom title which boasts 60 million in total sales for the series as of Sepetember 30, 2013 and is still loved today 17 years after the release of the first game.\uff08December 26, 2013)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/hit.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_mh.png\">\n                    <h4 class=\"c-ttl-little\">The Monster Hunter Hit Trajectory<\/h4>\n                    <div class=\"c-wysiwyg\">\n                        <p>Boasting 21 million units for the entire series and creating a social phenomenon referred to as the \"Monster Hunter Craze\", we trace the development of Capcom\u2019s flagship \"Monster Hunter\" from inception to hit status.\uff08October 18, 2012)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                <\/li>\n              <\/ul>\n            <\/div>\n          <\/div>\n        <\/div>  \n                \n        \n              \n <\/div>\n","protected":false},"excerpt":{"rendered":"<p>eSports Movement Exploring the Potential for Domestic eSports Businesses with the Street Fighter Model The con [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":13303,"parent":9829,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template\/other.php","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-9932","page","type-page","status-publish","has-post-thumbnail","hentry"],"acf":[],"aioseo_notices":[],"lang":"english","translations":{"english":9932,"ja":398},"pll_sync_post":[],"_links":{"self":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9932"}],"collection":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/comments?post=9932"}],"version-history":[{"count":5,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9932\/revisions"}],"predecessor-version":[{"id":23878,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9932\/revisions\/23878"}],"up":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9829"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/media\/13303"}],"wp:attachment":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/media?parent=9932"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}