{"id":9926,"date":"2021-05-07T22:24:04","date_gmt":"2021-05-07T13:24:04","guid":{"rendered":"https:\/\/www.capcom.co.jp\/ir\/?page_id=9926"},"modified":"2021-12-02T19:18:56","modified_gmt":"2021-12-02T10:18:56","slug":"2015_basara01_02","status":"publish","type":"page","link":"https:\/\/www.capcom.co.jp\/ir\/english\/feature\/2015_basara01_02.html","title":{"rendered":"The Story behind Development of &#8220;Sengoku BASARA&#8221; (2)"},"content":{"rendered":"\n<div class=\"pg-2015_basara01 pg-2015_basara01_02 pg-feature\">\n                <div class=\"c-ttl-largeBlock\">\n    <!--02\u30b3\u30f3\u30c6\u30f3\u30c4-->\n                    <div class=\"c-ttl-largeBlock\">\n                <div class=\"contentIn\">\n                    <div class=\"main_vi\">\n                        <h2>\n                            <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_vi.png\">\n                            <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/title.png\" alt=\"&quot;Sengoku BASARA&quot; Special Feature #1 The Story behind Development of &quot;Sengoku BASARA&quot;10th Anniversary\" class=\"is-sp\">\n                            <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_title.png\" alt=\"&quot;Sengoku BASARA&quot; Special Feature #1 The Story behind Development of &quot;Sengoku BASARA&quot;10th Anniversary\" class=\"is-pc\">\n                        <\/h2>\n                    <\/div>\n                    <p class=\"note\">A Narrated Account Based on the Facts<\/p>\n                    <div class=\"paging clearfix top\">\n                        <div class=\"box\">\n                            <p><a href=\"\/ir\/english\/feature\/2015_basara01.html\">1<\/a><\/p>\n                            <p><strong>2<\/strong><\/p>\n                        <\/div>\n                    <\/div>\n                    <h3 class=\"txtC mT85\">\n                        <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_16.png\" alt=\"&quot;Sengoku BASARA&quot; kicks off an unanticipated social phenomenon.\" class=\"is-pc\">\n                        <span class=\"is-sp\">&#8220;Sengoku BASARA&#8221; kicks off an unanticipated social phenomenon.<\/span>\n                    <\/h3>\n                    <h4>\n                        <picture>\n                            <source media=\"(max-width: 767px)\" srcset=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/m_title_05.png\">\n                            <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_17.png\" alt=\"Part5: Expansion Summer 2009\">\n                        <\/picture>\n                    <\/h4>\n                    <div class=\"article at03\">\n                        <div class=\"txtArea\">\n                            <p>&#8220;That&#8217;s one more down. There&#8217;s just no end to it, huh?&#8221; said Yamamoto to Kobayashi who had just walked out of a meeting room after finishing an interview\n                            with a magazine.<\/p>\n                              \n                             <p class=\"mT15\">&#8220;Thanks to this history fad, the interview requests keep pouring in. I can&#8217;t get any work done,&#8221; complained Kobayashi as a smile crept across his face.<br>\n                            &#8220;Well, all in a day&#8217;s work for our producer,&#8221; laughed Yamamoto.<\/p>\n\n                            <p class=\"sectionmT\">July 2009<br>\n                            Four years have passed since the original &#8220;Sengoku BASARA&#8221; was released.<\/p>\n\n                             <p class=\"mT15\">During these four years, the two men continued to release sequels at the rate of one title per year, while expanding the series into other media including drama CDs, comics, TV animation and stage performances. &#8220;Sengoku BASARA&#8221; had now become a popular brand with a firmly established position in the company.<\/p>\n\n                             <p class=\"mT15\">At the same time, the series had kicked off an unanticipated social phenomenon: the female history buff fad.<\/p>\n\n                             <p class=\"mT15\">From around 2007, the media noticed that young women were getting excited about sharing information on sightseeing involving historical sites related to feudal warlords and traditional events. &#8220;Sengoku BASARA&#8221; is considered to have started this fad, so as the game&#8217;s producer Kobayashi had recently been overwhelmed with interview requests from game magazines, regional newspapers and general newspapers.<\/p>\n\n                             <p class=\"mT15\">&#8220;Was today&#8217;s interview about women history buffs again?&#8221;<br>\n                            &#8220;Yes, and as expected, I got asked, \u2018As the creator of this trend, how do you feel about it?'&#8221;<\/p>\n\n                             <p class=\"mT15\">Typical action games base their appeal on difficulty, and because women in Japan have traditionally shied away from action-intense games, there are few female fans. &#8220;Sengoku BASARA&#8221;, however, is so easy to play even people without much gaming experience are able to mow down large numbers of enemies. The characters are stylish and handsome men, who bring an enjoyable variety of colorfulness to the game depending on the character chosen. This unique appeal has captured the hearts of numerous women. Even non-playable supporting characters have passionate female fans\u2014fans who surprise local residents when they flood into related historical sites in droves.<\/p>\n\n                            <p class=\"mT15\">&#8220;Trendsetters, huh? Well, it&#8217;s not like we had planned for this to happen.&#8221;<br>\n                            &#8220;True, from the start I did decide not to include blood or other things women tend to dislike. However, I never imagined there would be so many female fans. I said as much again in today&#8217;s interview.&#8221;<br>\n                            &#8220;By the way, apparently we have a request from Miyagi Prefecture to use our Masamune Date character.&#8221;<br>\n                            &#8220;I know. Thinking about it, it&#8217;s really amazing, isn&#8217;t it? The idea of using a video game character for a gubernatorial election poster.&#8221;<\/p>\n\n                            <p class=\"mT15\">The worlds created by video games can have a significant impact on society. The two men had a renewed sense of the deep and profound potential of video games.<\/p>\n\n                            <div class=\"pic clearfix mT30 mB45\">\n                                <p class=\"fLeft mR20\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_18.png\"><\/p>\n                                <p class=\"fLeft\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_19.png\"><br><span class=\"txt10\">TV animation &#8220;Sengoku BASARA&#8221;<br>\u00a9CAPCOM\/TEAM BASARA<\/span>\n                                <\/p>\n                            <\/div>\n                        <\/div>\n                    <\/div>\n                    <h3 class=\"txtC\">\n                        <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_25.png\" alt=\"&quot;Yes, we\u2019re doing everything we can,&quot; answered Yamamoto with an unusually stern expression.\" class=\"is-pc\">\n                        <span class=\"is-sp\">&#8220;Yes, we\u2019re doing everything we can,&#8221; answered Yamamoto with an unusually stern expression.<\/span>\n                    <\/h3>\n                    <h4>\n                        <picture>\n                            <source media=\"(max-width: 767px)\" srcset=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/m_title_06.png\">\n                            <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_26.png\" alt=\"Part6: Frustration Summer 2013\">\n                        <\/picture>\n                    <\/h4>\n                    <div class=\"article at04 pB80\">\n                        <div class=\"txtArea\">\n                            <p>&#8220;You call this action? This is nothing like what I was talking about!&#8221;<br>\n                            &#8220;But Mr. Yamamoto, you said you wanted the action to be \u2018more dynamic&#8217;!&#8221;<br>&#8220;This isn&#8217;t what I meant at all! The character is just jumping around!&#8221;<br>\n                            &#8220;So, what exactly do you want me to do?!&#8221;<\/p>\n\n                            <p class=\"sectionmT\">July 2013. It had been a while since Kobayashi had visited the development floor, but what jumped out at him was the heated discussion between Yamamoto and the programming team leader. None of the other staff seemed to be paying any attention. Apparently, they had gotten used to this scene, as if it were a daily routine. Everyone stared at their screens, quietly engaged in their own tasks. It was as if the brutal air of a battle corps camp had enveloped the development team.<\/p> \n\n                            <p class=\"mT15\">&#8220;There&#8217;s less than six months until we release \u2018Sengoku BASARA 4&#8242;, is everything going alright?&#8221;<br>\n                            Kobayashi asked Yamamoto in a meeting room.<br>\n                            &#8220;Yes, we&#8217;re doing everything we can,&#8221; answered Yamamoto with an unusually stern expression.<\/p>\n\n                            <p class=\"mT15\">That&#8217;s probably true, thought Kobayashi. He had complete trust in Yamamoto&#8217;s abilities as a director. He was thoroughly aware of all game elements: from characters, story, design and action, to music, scenario and voice actors\u2014 and still continued to provide one creative idea after another, using concrete images to lead the staff and realize his vision. It was his uncommon ability that had brought &#8220;Sengoku BASARA&#8221; this far.<\/p>\n\n                            <p class=\"mT15\">However, rather than the enthusiasm of creation, what he now felt more than anything else among the development team was an irritating frustration. His work as a producer had kept him busy, and for the past several months he had left everything to Yamamoto. Maybe the pressure was too great?<br>\n                            &#8220;Things have gotten pretty hectic since the team grew so large, haven&#8217;t they?&#8221; suggested Kobayashi subtly.<\/p>\n\n                            <p class=\"mT15\">Three years earlier, in the summer of 2010, Kobayashi and Yamamoto had poured their all into &#8220;Sengoku BASARA 3&#8221;, which captured the hearts of fans and became a hit, selling over 500,000 copies. Consequently, there were huge expectations for &#8220;Sengoku BASARA 4&#8221;, which now boasted a development structure over three times larger than that of the original.<\/p>\n\n                            <p class=\"mT30\">&#8220;Yes, the team has grown quite large, and my job is to keep it going forward,&#8221; said Yamamoto with the same hard expression.<\/p>\n\n                            <p class=\"mT30\">He never does let his guard down. That I can count on. However, as the number of people in an organization increases, the more difficult it becomes to maintain control. Communicating your vision as a director to everyone on a massive team is no easy task. I wonder if he really is alright, thought Kobayashi, feeling slightly uneasy.<\/p>\n\n                            <p class=\"mT30 mB25 txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_27.png\"><\/p>\n                        <\/div>\n                    <\/div>\n                    <h3 class=\"txtC mT85\">\n                        <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_28.png\" alt=\"&quot;If we can put together the right team, the next title will definitely be a hit. I believe that.&quot; This would not be the end.\" class=\"is-pc\">\n                        <span class=\"is-sp\">&#8220;If we can put together the right team, the next title will definitely be a hit. I believe that.&#8221; This would not be the end.<\/span>\n                    <\/h3>\n                    <h4>\n                        <picture>\n                            <source media=\"(max-width: 767px)\" srcset=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/m_title_07.png\">\n                            <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_29.png\" alt=\"Part7: Recovery Winter 2014\">\n                        <\/picture>\n                    <\/h4>\n                    <div class=\"article at04\">\n                        <div class=\"txtArea\">\n                            <p>Kobayashi&#8217;s unease was realized six months later when &#8220;Sengoku BASARA 4&#8221; was released in January 2014 and failed to achieve its sales targets.<br>\n                            &#8220;The warlord fad has peaked.&#8221;<br>\n                            &#8220;There is too much action and other new elements.&#8221;<br>\n                            &#8220;The game wasn&#8217;t promoted properly to capture new fan segments.&#8221;<br>\n                            These and other factors were cited internally as the reason for the poor sales performance. Certainly, there is some truth in all these factors. But they are not the main issue, thought Kobayashi.<\/p>\n\n                            <p class=\"sectionmT\">&#8220;It&#8217;s frustrating,&#8221; said Kobayashi to Yamamoto, entering the same meeting room from six months earlier.<br>\n                            &#8220;Yeah\u2026it certainly is. More than feeling frustrated, I can&#8217;t think of anything right now,&#8221; mumbled Yamamoto with a vacant look in his eyes. Looking at him, Kobayashi decided to say what was on his mind.<br>\n                            &#8220;There are a lot of things being said internally, but I don&#8217;t think our game design was off the mark.&#8221;<br>\n                            Yamamoto lifted his head with an inquisitive look.<br>\n                            &#8220;Perhaps the real problem is that we have not adequately communicated the vision for \u2018Sengoku BASARA 4&#8242; that&#8217;s in our heads to the rest of the team.&#8221;<br>\n                            Yamamoto listened quietly as Kobayashi continued.<br>\n                            &#8220;During development, I spoke to team leaders about a number of things, but I often heard them say \u2018we don&#8217;t understand what Mr. Yamamoto wants.&#8217; Is it possible that your ideas often weren&#8217;t understood?&#8221;<br>\n                            After thinking in silence for a brief period, Yamamoto slowly began to speak.<br>\n                            &#8220;You know, you&#8217;re probably right. I wanted to do whatever it took to surpass \u2018Sengoku BASARA 3&#8242; and got so worked up, I didn&#8217;t spend enough time thoroughly explaining everything to the team. Rather than directing them, I guess I was just forcing my ideas on them.&#8221;<br>\n                            &#8220;It&#8217;s understandable; there was a tremendous amount of pressure on you. I share in the responsibility, as I should have done a better job of following up. The bigger the project, the more difficult it is to ensure everyone is on the same page.&#8221;<br>\n                            &#8220;Before creating a game, you need to create a team. Perhaps we forgot that basic idea,&#8221;<br>\n                            said Yamamoto. The light had finally returned to his eyes. Kobayashi nodded\n                            his head.<br>\n                            &#8220;And if we can accomplish that, the next title will definitely be a hit. I believe that.&#8221;<\/p>\n\n                            <p class=\"mT10\">Yamamoto nodded in agreement. It would not end here. Kobayashi could see that old fighting spirit quietly welling up inside Yamamoto once more.<\/p>\n                            <p class=\"mT10 mB55 txtR\">THE END<\/p>\n                        <\/div>\n                    <\/div>\n    <!--\u6226\u56fdBASARA\u306e\u6b74\u53f2 table PCSP\u5207\u308a\u66ff\u3048-->\n                    <div class=\"history is-pc\">\n                        <table border=\"0\">\n                            <tbody>\n                                <tr>\n                                    <th colspan=\"2\" scope=\"col\">&#8220;Sengoku BASARA&#8221; Series History<\/th>\n                                <\/tr>\n                                <tr>\n                                    <td class=\"bdr\" width=\"50%\">\n                                        <p class=\"txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_20.png\" alt=\"July 2010 P3,Wii\"><\/p>\n                                        <p class=\"mT10 txt14\"><strong>&#8220;Sengoku BASARA 3&#8221;<\/strong><\/p>\n                                        <p class=\"mT5\">The first title for the PS3 offering substantially advanced graphics and action. Features the debut of new characters &#8220;Ieyasu Tokugawa&#8221; and &#8220;Mitsunari Ishida&#8221; focused mainly on the Battle of Sekigahara.<\/p>\n                                    <\/td>\n                                    <td>\n                                        <p class=\"txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_21.png\" alt=\"April 2011 PSP\"><\/p>\n                                        <p class=\"mT10 txt14\"><strong>&#8220;Sengoku BASARA<br>Chronicle Heroes&#8221;<\/strong><\/p>\n                                        <p class=\"mT5\">The second title for handheld devices adding characters from &#8220;Battle Heroes&#8221; and &#8220;3&#8221; and the enjoyment of team battle.<\/p>\n                                    <\/td>\n                                <\/tr>\n                                <tr>\n                                     <td class=\"bdr bdt\"><p class=\"txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_22.png\" alt=\"November 2011 P3,Wii\"><\/p>\n                                        <p class=\"mT10 txt14\"><strong>&#8220;Sengoku BASARA 3 Utage&#8221;<\/strong><\/p>\n                                        <p class=\"mT5\">Side story title with story and action elements not presented in &#8220;3&#8221;.<\/p>\n                                    <\/td>\n                                    <td class=\"bdt\"><p class=\"txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_23.png\" alt=\"August 2012 PS3\"><\/p>\n                                        <p class=\"mT10 txt14\"><strong>&#8220;Sengoku BASARA HD Collection&#8221;<\/strong><\/p>\n                                        <p class=\"mT5\">&#8220;Sengoku BASARA&#8221;, &#8220;Sengoku BASARA 2&#8221; and &#8220;Sengoku BASARA 2 Heroes&#8221; for the new PS3 enabling play in HD.<\/p>\n                                    <\/td>\n                            <\/tr>\n                            <tr>\n                                <td class=\"bdr bdt\" width=\"50%\">\n                                <p class=\"txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_30.png\" alt=\"July 2014 PS3\"><\/p>\n                                <p class=\"mT10 txt14\"><strong>&#8220;Sengoku BASARA 4&#8221;<\/strong><\/p>\n                                <p class=\"mT5\">Based on the creative Warring States concept focused on &#8220;Masamune Date&#8221;, &#8220;Mitsunari Ishida&#8221; and all 32 warlords with action and story elements that enable users to experience an entirely new Warring States period.<\/p>\n                                <\/td>\n                                <td class=\"bdt\">\n                                <p class=\"txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_31.png\" alt=\"July 2015 PS3,PS4\"><\/p>\n                                <p class=\"mT10 txt14\"><strong>&#8220;Sengoku BASARA 4 SUMERAGI&#8221;<\/strong><\/p>\n                                <p class=\"mT5\">This title commemorates the series&#8217; tenth anniversary. &#8220;Yoshiteru Ashikaga&#8221;, &#8220;Sen no Rikyu&#8221; and &#8220;Maria Kyogoku&#8221; join the battle as player characters! Packed with the action and stories of all 40 warlords, we take pride in this title, which offers the largest volume of the series.<\/p>\n                                <\/td>\n                            <\/tr>\n                            <\/tbody>\n                        <\/table>\n                    <\/div>\n                    \n                    <div class=\"history is-sp\">\n                        <table border=\"0\">\n                            <tbody>\n                                <tr>\n                                    <th>&#8220;Sengoku BASARA&#8221; Series History<\/th>\n                                <\/tr>\n                                <tr>\n                                    <td>\n                                        <p class=\"txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_20.png\" alt=\"July 2010 P3,Wii\"><\/p>\n                                        <p class=\"mT10 txt14\"><strong>&#8220;Sengoku BASARA 3&#8221;<\/strong><\/p>\n                                        <p class=\"mT5\">The first title for the PS3 offering substantially advanced graphics and action. Features the debut of new characters &#8220;Ieyasu Tokugawa&#8221; and &#8220;Mitsunari Ishida&#8221; focused mainly on the Battle of Sekigahara.<\/p>\n                                    <\/td>\n                                <\/tr>\n                                <tr>\n                                    <td>\n                                        <p class=\"txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_21.png\" alt=\"April 2011 PSP\"><\/p>\n                                        <p class=\"mT10 txt14\"><strong>&#8220;Sengoku BASARA<br>Chronicle Heroes&#8221;<\/strong><\/p>\n                                        <p class=\"mT5\">The second title for handheld devices adding characters from &#8220;Battle Heroes&#8221; and &#8220;3&#8221; and the enjoyment of team battle.<\/p>\n                                    <\/td>\n                                <\/tr>\n                                <tr>\n                                     <td><p class=\"txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_22.png\" alt=\"November 2011 P3,Wii\"><\/p>\n                                        <p class=\"mT10 txt14\"><strong>&#8220;Sengoku BASARA 3 Utage&#8221;<\/strong><\/p>\n                                        <p class=\"mT5\">Side story title with story and action elements not presented in &#8220;3&#8221;.<\/p>\n                                    <\/td>\n                                <\/tr>\n                                <tr>\n                                    <td><p class=\"txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_23.png\" alt=\"August 2012 PS3\"><\/p>\n                                        <p class=\"mT10 txt14\"><strong>&#8220;Sengoku BASARA HD Collection&#8221;<\/strong><\/p>\n                                        <p class=\"mT5\">&#8220;Sengoku BASARA&#8221;, &#8220;Sengoku BASARA 2&#8221; and &#8220;Sengoku BASARA 2 Heroes&#8221; for the new PS3 enabling play in HD.<\/p>\n                                    <\/td>\n                                <\/tr>\n                                <tr>\n                                    <td>\n                                        <p class=\"txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_30.png\" alt=\"July 2014 PS3\"><\/p>\n                                    <p class=\"mT10 txt14\"><strong>&#8220;Sengoku BASARA 4&#8221;<\/strong><\/p>\n                                    <p class=\"mT5\">Based on the creative Warring States concept focused on &#8220;Masamune Date&#8221;, &#8220;Mitsunari Ishida&#8221; and all 32 warlords with action and story elements that enable users to experience an entirely new Warring States period.<\/p>\n                                    <\/td>\n                                <\/tr>\n                                <tr>\n                                    <td>\n                                    <p class=\"txtC\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_31.png\" alt=\"July 2015 PS3,PS4\"><\/p>\n                                    <p class=\"mT10 txt14\"><strong>&#8220;Sengoku BASARA 4 SUMERAGI&#8221;<\/strong><\/p>\n                                    <p class=\"mT5\">This title commemorates the series&#8217; tenth anniversary. &#8220;Yoshiteru Ashikaga&#8221;, &#8220;Sen no Rikyu&#8221; and &#8220;Maria Kyogoku&#8221; join the battle as player characters! Packed with the action and stories of all 40 warlords, we take pride in this title, which offers the largest volume of the series.<\/p>\n                                    <\/td>\n                                <\/tr>\n                            <\/tbody>\n                        <\/table>\n                    <\/div>\n                    \n    <!--\u30d7\u30ed\u30d5\u30a3\u30fc\u30eb-->\n                    <div class=\"prof\">\n                        <img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/2015_basara01\/img_basara01_32.png\" alt=\"Profile\">\n                        <p class=\"txtB txt15 mT20\">Profucer Hiroyuki Kobayashi<\/p>\n                        <p class=\"ex\">As a Producer, he is responsible for &#8220;Sengoku BASARA&#8221;, &#8220;Dragon&#8217;s Dogma&#8221;, &#8220;Devil May Cry&#8221; and &#8220;Resident Evil&#8221;.<\/p>\n                        <p class=\"txtB mT15 txt15\">Director Makoto Yamamoto<\/p>\n                        <p class=\"ex\">After joining Capcom as a Designer, appointed as Director of &#8220;Sengoku BASARA&#8221;, a position he has maintained throughout the entire series.<\/p>\n                    <\/div>\n                    \n                    <div class=\"paging bottom clearfix mT20\">\n                        <div class=\"box\">\n                            <p><a href=\"\/ir\/english\/feature\/2015_basara01.html\">1<\/a><\/p>\n                            <p><strong>2<\/strong><\/p>\n                        <\/div>\n                    <\/div>\n                <\/div>\n            <\/div>\n        <\/div>\n\n              \n<div class=\"c-ttl-largeBlock\">\n          <h2 class=\"c-ttl-middle\">Related Contents<\/h2>\n        <\/div>\n                \n        <div class=\"c-ttl-littleBlock\">\n          <div class=\"pickUpGlobal\">\n            <div class=\"contWrap\">\n              <ul>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2017_esports.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_esports.png\">\n                    <h4 class=\"c-ttl-little\">eSports Movement<br><em>Street Fighter<\/em>: As Much Fun to Watch as it is to Play. The Spread of eSports and a New Horizon of Possibilities<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p> (Added Novemner 10, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n\t\t\t\t<li>\n                  <a href=\"\/ir\/english\/feature\/2017_sf30th.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_sf30th.png\">\n                    <h4 class=\"c-ttl-little\"><em>The Street Fighter Series 30th Anniversary<\/em>Loved the World Over, the Gold Standard of Fighting Games<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p> (Added November 13, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2017_mh_crvoice.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_mhcrv.jpg\">\n                    <h4 class=\"c-ttl-little\">Creative Minds: Voices from the Frontline of Development<br>Coupling Technological Capabilities with Teamwork to Maximize <em>Monster Hunter<\/em>\u2019s Appeal<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>(Added November 17, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2016_regional.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_regional.png\">\n                    <h4 class=\"c-ttl-little\">Utilizing Popular Characters for Regional Growth<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>An introduction to our CSR efforts. See first-hand accounts of how Capcom works together with local governments. <br>(Added March 30, 2017)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2015_basara02.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_basara02.png\">\n                    <h4 class=\"c-ttl-little\">\"Sengoku BASARA\" Special Feature #2<br>\"Sengoku BASARA 4 Sumeragi\" Development Anecdote<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>The development team's interview of \"Sengoku BASARA 4 Sumeragi\", commemorating the 10th year of the series. (February 26, 2016)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/feature\/2015_basara01.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_basara01.png\">\n                    <h4 class=\"c-ttl-little\">\"Sengoku BASARA\" Special Feature #1<br>The Story behind Development of \"Sengoku BASARA\"<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>From the series debut in 2005 all the way to its tenth anniversary in 2015, follow us down the decade-long road of the \"Sengoku BASARA\" series. (December 24, 2015)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                  <!--\n                  <li>\n                      <a href=\"\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_10years.png\">\n                    <h4 class=\"c-ttl-little\">10 Years of Supporting Education at CAPCOM <\/h4>\n                    <div class=\"c-wysiwyg\">\n                        <p>With this report we would like to introduce some of the educational activities CAPCOM has been carrying out since 2005.<br>\uff08September 15, 2015)<\/p>\n                    <\/div><\/a>\n                <\/li>\n                  <li>\n                      <a href=\"\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/ing_feature_diversity.png\">\n                    <h4 class=\"c-ttl-little\">Development Personnel Diversity<\/h4>\n                    <div class=\"c-wysiwyg\">\n                        <p>Capcom has been emphasizing diversity and the creation of employment opportunities regardless of race, religion, disability, gender or age. (Updated April 10, 2015)<\/p>\n                    <\/div><\/a>\n                <\/li>\n                -->\n                <li>\n                  <a href=\"\/ir\/english\/feature\/hit2013.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_re.png\">\n                    <h4 class=\"c-ttl-little\">The Secret of Success \"Resident Evil\"<\/h4>\n                    <div class=\"c-wysiwyg\">\n                      <p>We present the tumultuous history of \"Resident Evil\", the quintessential Capcom title which boasts 60 million in total sales for the series as of Sepetember 30, 2013 and is still loved today 17 years after the release of the first game.\uff08December 26, 2013)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                  <a href=\"\/ir\/english\/hit.html\"><img decoding=\"async\" src=\"\/ir\/english\/assets\/images\/feature\/img_feature_mh.png\">\n                    <h4 class=\"c-ttl-little\">The Monster Hunter Hit Trajectory<\/h4>\n                    <div class=\"c-wysiwyg\">\n                        <p>Boasting 21 million units for the entire series and creating a social phenomenon referred to as the \"Monster Hunter Craze\", we trace the development of Capcom\u2019s flagship \"Monster Hunter\" from inception to hit status.\uff08October 18, 2012)<\/p>\n                    <\/div>\n                  <\/a>\n                <\/li>\n                <li>\n                <\/li>\n              <\/ul>\n            <\/div>\n          <\/div>\n        <\/div>  \n                \n        \n              \n\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>A Narrated Account Based on the Facts 1 2 &#8220;Sengoku BASARA&#8221; kicks off an unanticipated social pheno [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":13310,"parent":9829,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template\/other.php","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-9926","page","type-page","status-publish","has-post-thumbnail","hentry"],"acf":[],"aioseo_notices":[],"lang":"english","translations":{"english":9926,"ja":395},"pll_sync_post":[],"_links":{"self":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9926"}],"collection":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/comments?post=9926"}],"version-history":[{"count":5,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9926\/revisions"}],"predecessor-version":[{"id":13771,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9926\/revisions\/13771"}],"up":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/pages\/9829"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/media\/13310"}],"wp:attachment":[{"href":"https:\/\/www.capcom.co.jp\/ir\/wp-json\/wp\/v2\/media?parent=9926"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}