Creating original content and making it available over a wide range of media to be enjoyed by people around the world—that is the cornerstone of our business activities.
Here, you can gain a deeper understanding of what Capcom is and learn about the company’s non-financial assets—especially its brands and people—beginning with developer interviews, inside stories from R&D, and details on our CSR initiatives as you explore the passions and endeavors of our employees from a diverse set of viewpoints.
Our Latest Special Features
Developer Interview Archives （2009～2018）
Capcom’s developer and other staff would give you a good idea of our development concept and the source of its development capability.（Updated October 12, 2018)
Street Fighter: As Much Fun to Watch as it is to Play. The Spread of eSports and a New Horizon of Possibilities
(Added Novemner 10, 2017)
Creative Minds: Voices from the Frontline of Development
Coupling Technological Capabilities with Teamwork to Maximize Monster Hunter’s Appeal
(Added November 17, 2017)
"Sengoku BASARA" Special Feature #2
"Sengoku BASARA 4 Sumeragi" Development Anecdote
The development team's interview of "Sengoku BASARA 4 Sumeragi", commemorating the 10th year of the series. (February 26, 2016)
10 Years of Supporting Education at CAPCOM
With this report we would like to introduce some of the educational activities CAPCOM has been carrying out since 2005.
（September 15, 2015)
The Secret of Success "Resident Evil"
We present the tumultuous history of "Resident Evil", the quintessential Capcom title which boasts 60 million in total sales for the series as of Sepetember 30, 2013 and is still loved today 17 years after the release of the first game.（December 26, 2013)