CAPCOM Investor Relations

Font Size

  • font size reset
  • font size up
IR Top Page > Corporate Information > Business Segments

Business Segments

  • digg
  • Print this page
(as of November 14, 2017)

Digital Contents / % of Net Sales 67.4% / Net Sales 58,704 million yen (up 11.7% from the previous year) / Operating Margin 18.9%

This business develops and sells package games and digital download contents for the Consumer sub-segment. It also develops and manages Mobile Contents and PC Online Games. Consumer games involve creative original content focused on action and adventure.
Many of these million-seller titles are used for smartphone, tablet device and PC online games distributed worldwide in an attempt to maximize earnings.

FY2016 Financial Results

Net Sales/Operating Margin

Chart:Net Sales/Operating Margin

Assets/ROA

Chart:Assets/ROA

Non-financial information

SWOT Analysis

An analysis of the current strengths and weaknesses of this business.

SWOT Analysis

Utilization of Non-Financial Capital

A summary of the different capital we utilize that comprises our corporate value.

Utilization of Non-Financial Capital

FY2016 Operating Results

Consumer (Package + Digital Download Contents)

1 We launched Resident Evil 7 biohazard to 3.5 million unit sales worldwide
2 Monster Hunter XX (Double Cross) sold 1.7 million units
3 Rereleases of past Resident Evil titles on current-generation game consoles performed admirably

Mobile Contents

1 Capcom Mobile was established to unify the Mobile business
2 We released Otomon Drop Monster Hunter Stories

PC Online

1 Monster Hunter Frontier Z for PC Online contributed steadily to earnings
2 Sales of the online game Dragon's Dogma Online were firm

Main Products in FY2016

Resident Evil 7 biohazard

Building upon the series' roots of fear, exploration and tense atmosphere, this game garnered worldwide acclaim from both players and the press for overhauling its system and focusing on deeply immersive horror, selling 3.5 million units.

Monster Hunter XX (Double Cross)

An evolution of the previous title this game featured a variety of new elements, including a new main monster and Hunter Arts.
The game achieved 1.7 million units in sales by accurately reading the needs of fans; a Nintendo Switch version of the game was released in August 2017.

Outlook (FY2017 Business Divisional Strategies and Projections)

PDF "Business Segments Highlights" -Digital Contents (PDF:540KB) (April 28, 2017)

Arcade Operations / % of Net Sales 10.9% / Net Sales 9,525 million yen (Up 5.2% from the previous year) / Operating Margin 7.9%

We operate amusement facilities, primarily Plaza Capcom arcades, in Japan. These arcades are predominantly in large commercial complexes.
We have diligently followed a scrap-and-build policy to maximize our efficiency in arcade operations, and have been hosting various events designed to attract families and female customers.

FY2016 Financial Results

Net Sales/Operating Margin

Graph: Net sales/Operating Margin

Assets/ROA

Graph: Assets/ROA

Non-financial information

SWOT Analysis

An analysis of the current strengths and weaknesses of this business.

SWOT Analysis

Utilization of Non-Financial Capital

A summary of the different capital we utilize that comprises our corporate value.

Utilization of Non-Financial Capital

FY2016 Operating Results

1 We focused efforts on cultivating new customer segments, including free game experience tours for middle-aged and elderly persons and the installation of karaoke equipment
2 Three arcades were opened, one unprofitable arcade was closed
3 Sales at existing arcades were up 2% over those in the previous year

Major Arcades in FY2016

GAMELAND Shin-Sapporo

In March 2017, we opened our first new location in Hokkaido in 18 years. It should appeal to a wide range of customers, with a capsule toy corner, karaoke rooms and other attractions.

Outlook (FY2017 Business Divisional Strategies and Projections)

PDF "Business Segments Highlights" -Arcade Operations (PDF:540KB) (April 28, 2017)

Amusement Equipments / % of Net Sales 19.3% / Net Sales 16,856 million yen (up 26.3% from the previous year) / Operating Margin 30.3%

Here, we are engaged in two sub-segments that utilize the contents from our home video games. The Pachinko & Pachislo (PS) sub-segment is involved in the development, manufacture and sales of frames and LCD devices for gaming machines as well as software. The Arcade Games Sales sub-segment develops, produces and sells arcade games for amusement facilities, creating synergy between businesses.

FY2016 Financial Results

Net Sales/Operating Margin

Chart:Net Sales/Operating Margin

Assets/ROA

Chart:Assets/ROA

Non-financial information

SWOT Analysis

An analysis of the current strengths and weaknesses of this business.

SWOT Analysis

Utilization of Non-Financial Capital

A summary of the different capital we utilize that comprises our corporate value.

Utilization of Non-Financial Capital

FY2016 Operating Results

1 In the PS sub-segment, we sold 37,000 Monster Hunter Kyoryu Sensen pachislo machines
2 We released Mario Party Fushigi no Challenge World arcade games in the Arcade Games Sales sub-segment

Main Products in FY2016

Monster Hunter Kyoryu Sensen Pachislo Machine

This is the latest pachislo machine to utilize the Monster Hunter brand, which is popular in both the home video game and pachislo machine markets. The brand power of the series and the G-Slide movable liquid crystal screen garnered fan support and lead to sales of 37,000 units, surpassing projections.

Outlook (FY2017 Business Divisional Strategies and Projections)

PDF "Business Segments Highlights" -Amusement Equipments (PDF:540KB) (April 28, 2017)

Other Businesses / % of Net Sales 2.4% / Net Sales 2,083 million yen (up 2.0% from the previous year) / Operating Margin 46.5%

Based on our Single Content Multiple Usage strategy of developing game content for various media, we pursue a variety of copyright-related business opportunities including publishing (walkthrough and strategy guides as well as game art books) and licensing (music CDs and merchandise). Furthermore, we are concentrating on developing game content into movies and animated television programs.

FY2016 Financial Results

Net Sales/Operating Margin

Chart: Net Sales/Operating Margin

Assets/ROA

Chart: Assets/ROA

Non-financial information

SWOT Analysis

An analysis of the current strengths and weaknesses of this business.

SWOT Analysis

Utilization of Non-Financial Capital

A summary of the different capital we utilize that comprises our corporate value.

Utilization of Non-Financial Capital

FY2016 Operating Results

1 In line with our Single Content Multiple Usage strategy, we maximized earnings and strengthened brand power of proprietary content by laterally expanding into businesses related to game sales
2 We contributed to maximizing unit sales of Resident Evil 7 biohazard and Monster Hunter-related titles with events tied into product launches

Major Topics in FY2016

Resident Evil: The Final Chapter

Screened worldwide in January 2017 in conjunction with the release of Resident Evil 7 biohazard (Japan got an early screening in December 2016). Box-office revenue reached 310 million dollars, the highest ever for the series.

Outlook (FY2017 Business Divisional Strategies and Projections)

PDF "Business Segments Highlights" -Other Businesses (PDF:540KB) (April 28, 2017)

Back to Business Segments

  • digg